-
Notifications
You must be signed in to change notification settings - Fork 2.2k
/
DisplayLayoutScreen.h
55 lines (44 loc) · 1.76 KB
/
DisplayLayoutScreen.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "MiscScreens.h"
#include <vector>
class DragDropDisplay;
class DisplayLayoutScreen : public UIDialogScreenWithBackground {
public:
DisplayLayoutScreen();
virtual void CreateViews() override;
virtual bool touch(const TouchInput &touch) override;
virtual void dialogFinished(const Screen *dialog, DialogResult result) override;
virtual void onFinish(DialogResult reason) override;
std::string tag() const override { return "display layout screen"; }
protected:
virtual UI::EventReturn OnCenter(UI::EventParams &e);
virtual UI::EventReturn OnZoomTypeChange(UI::EventParams &e);
private:
DragDropDisplay *picked_;
DragDropDisplay *displayRepresentation_;
UI::ChoiceStrip *mode_;
UI::PopupMultiChoice *zoom_;
UI::PopupMultiChoice *rotation_;
bool displayRotEnable_;
bool bRotated;
// Touch down state for drag to resize etc
float startX_;
float startY_;
float startScale_, scaleUpdate_;
float displayRepresentationScale_;
int offsetTouchX, offsetTouchY;
};