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Merge pull request #18520 from hrydgard/opengl-render-fix
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OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame
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hrydgard committed Dec 11, 2023
2 parents 8f75649 + 33e48e9 commit 1a02995
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Showing 12 changed files with 27 additions and 32 deletions.
3 changes: 2 additions & 1 deletion Core/HLE/sceDisplay.cpp
Expand Up @@ -690,7 +690,8 @@ void __DisplayFlip(int cyclesLate) {
}

void hleAfterFlip(u64 userdata, int cyclesLate) {
gpu->BeginFrame(); // doesn't really matter if begin or end of frame.
gpu->PSPFrame();

PPGeNotifyFrame();

// This seems like as good a time as any to check if the config changed.
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4 changes: 2 additions & 2 deletions GPU/D3D11/GPU_D3D11.cpp
Expand Up @@ -127,8 +127,8 @@ void GPU_D3D11::DeviceRestore(Draw::DrawContext *draw) {
// Nothing needed.
}

void GPU_D3D11::BeginFrame() {
GPUCommonHW::BeginFrame();
void GPU_D3D11::BeginHostFrame() {
GPUCommonHW::BeginHostFrame();

textureCache_->StartFrame();
drawEngine_.BeginFrame();
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2 changes: 1 addition & 1 deletion GPU/D3D11/GPU_D3D11.h
Expand Up @@ -44,7 +44,7 @@ class GPU_D3D11 : public GPUCommonHW {
void FinishDeferred() override;

private:
void BeginFrame() override;
void BeginHostFrame() override;

ID3D11Device *device_;
ID3D11DeviceContext *context_;
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5 changes: 3 additions & 2 deletions GPU/Directx9/GPU_DX9.cpp
Expand Up @@ -118,11 +118,12 @@ void GPU_DX9::ReapplyGfxState() {
GPUCommonHW::ReapplyGfxState();
}

void GPU_DX9::BeginFrame() {
void GPU_DX9::BeginHostFrame() {
GPUCommonHW::BeginHostFrame();

textureCache_->StartFrame();
drawEngine_.BeginFrame();

GPUCommonHW::BeginFrame();
shaderManagerDX9_->DirtyLastShader();

framebufferManager_->BeginFrame();
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2 changes: 1 addition & 1 deletion GPU/Directx9/GPU_DX9.h
Expand Up @@ -46,7 +46,7 @@ class GPU_DX9 : public GPUCommonHW {
void FinishDeferred() override;

private:
void BeginFrame() override;
void BeginHostFrame() override;

LPDIRECT3DDEVICE9 device_;
LPDIRECT3DDEVICE9EX deviceEx_;
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29 changes: 12 additions & 17 deletions GPU/GLES/GPU_GLES.cpp
Expand Up @@ -245,23 +245,6 @@ void GPU_GLES::BeginHostFrame() {
GPUCommonHW::BeginHostFrame();
drawEngine_.BeginFrame();

if (gstate_c.useFlagsChanged) {
// TODO: It'd be better to recompile them in the background, probably?
// This most likely means that saw equal depth changed.
WARN_LOG(G3D, "Shader use flags changed, clearing all shaders and depth buffers");
shaderManager_->ClearShaders();
framebufferManager_->ClearAllDepthBuffers();
gstate_c.useFlagsChanged = false;
}
}

void GPU_GLES::EndHostFrame() {
drawEngine_.EndFrame();
}

void GPU_GLES::BeginFrame() {
GPUCommonHW::BeginFrame();

textureCache_->StartFrame();

// Save the cache from time to time. TODO: How often? We save on exit, so shouldn't need to do this all that often.
Expand All @@ -276,6 +259,18 @@ void GPU_GLES::BeginFrame() {
framebufferManager_->BeginFrame();

fragmentTestCache_.Decimate();
if (gstate_c.useFlagsChanged) {
// TODO: It'd be better to recompile them in the background, probably?
// This most likely means that saw equal depth changed.
WARN_LOG(G3D, "Shader use flags changed, clearing all shaders and depth buffers");
shaderManager_->ClearShaders();
framebufferManager_->ClearAllDepthBuffers();
gstate_c.useFlagsChanged = false;
}
}

void GPU_GLES::EndHostFrame() {
drawEngine_.EndFrame();
}

void GPU_GLES::FinishDeferred() {
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2 changes: 0 additions & 2 deletions GPU/GLES/GPU_GLES.h
Expand Up @@ -54,8 +54,6 @@ class GPU_GLES : public GPUCommonHW {
private:
void BuildReportingInfo() override;

void BeginFrame() override;

FramebufferManagerGLES *framebufferManagerGL_;
TextureCacheGLES *textureCacheGL_;
DrawEngineGLES drawEngine_;
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2 changes: 1 addition & 1 deletion GPU/GPUCommon.cpp
Expand Up @@ -709,7 +709,7 @@ bool GPUCommon::InterpretList(DisplayList &list) {
return gpuState == GPUSTATE_DONE || gpuState == GPUSTATE_ERROR;
}

void GPUCommon::BeginFrame() {
void GPUCommon::PSPFrame() {
immCount_ = 0;
if (dumpNextFrame_) {
NOTICE_LOG(G3D, "DUMPING THIS FRAME");
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2 changes: 1 addition & 1 deletion GPU/GPUCommon.h
Expand Up @@ -248,7 +248,7 @@ class GPUCommon : public GPUInterface, public GPUDebugInterface {
}
}

void BeginFrame() override;
void PSPFrame() override;

virtual void CheckDepthUsage(VirtualFramebuffer *vfb) {}
virtual void FastRunLoop(DisplayList &list) = 0;
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4 changes: 2 additions & 2 deletions GPU/GPUCommonHW.cpp
Expand Up @@ -501,8 +501,8 @@ void GPUCommonHW::UpdateCmdInfo() {
}
}

void GPUCommonHW::BeginFrame() {
GPUCommon::BeginFrame();
void GPUCommonHW::BeginHostFrame() {
GPUCommon::BeginHostFrame();
if (drawEngineCommon_->EverUsedExactEqualDepth() && !sawExactEqualDepth_) {
sawExactEqualDepth_ = true;
gstate_c.SetUseFlags(CheckGPUFeatures());
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2 changes: 1 addition & 1 deletion GPU/GPUCommonHW.h
Expand Up @@ -14,7 +14,7 @@ class GPUCommonHW : public GPUCommon {
void DeviceLost() override;
void DeviceRestore(Draw::DrawContext *draw) override;

void BeginFrame() override;
void BeginHostFrame() override;

u32 CheckGPUFeatures() const override;

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2 changes: 1 addition & 1 deletion GPU/GPUInterface.h
Expand Up @@ -214,7 +214,7 @@ class GPUInterface {

// Framebuffer management
virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) = 0;
virtual void BeginFrame() = 0; // Can be a good place to draw the "memory" framebuffer for accelerated plugins
virtual void PSPFrame() = 0;
virtual void CopyDisplayToOutput(bool reallyDirty) = 0;

// Tells the GPU to update the gpuStats structure.
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