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Move RetroAchievements to the Tools tab.
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hrydgard committed Sep 11, 2023
1 parent 17b2b8f commit 43e792f
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Showing 3 changed files with 25 additions and 39 deletions.
2 changes: 2 additions & 0 deletions Common/UI/PopupScreens.cpp
Expand Up @@ -128,6 +128,8 @@ void PopupMultiChoice::UpdateText() {

void PopupMultiChoice::ChoiceCallback(int num) {
if (num != -1) {
_assert_(value_ != nullptr);

*value_ = num + minVal_;
UpdateText();

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57 changes: 23 additions & 34 deletions UI/GameSettingsScreen.cpp
Expand Up @@ -894,11 +894,30 @@ void GameSettingsScreen::CreateToolsSettings(UI::ViewGroup *tools) {
auto ri = GetI18NCategory(I18NCat::REMOTEISO);

tools->Add(new ItemHeader(ms->T("Tools")));

auto retro = tools->Add(new Choice(sy->T("RetroAchievements")));
retro->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn {
screenManager()->push(new RetroAchievementsSettingsScreen(gamePath_));
return UI::EVENT_DONE;
});
retro->SetIcon(ImageID("I_RETROACHIEVEMENTS_LOGO"));
// These were moved here so use the wrong translation objects, to avoid having to change all inis... This isn't a sustainable situation :P
tools->Add(new Choice(sa->T("Savedata Manager")))->OnClick.Handle(this, &GameSettingsScreen::OnSavedataManager);
tools->Add(new Choice(dev->T("System Information")))->OnClick.Handle(this, &GameSettingsScreen::OnSysInfo);
tools->Add(new Choice(sy->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);
tools->Add(new Choice(ri->T("Remote disc streaming")))->OnClick.Handle(this, &GameSettingsScreen::OnRemoteISO);
tools->Add(new Choice(sa->T("Savedata Manager")))->OnClick.Add([=](UI::EventParams &) {
screenManager()->push(new SavedataScreen(gamePath_));
return UI::EVENT_DONE;
});
tools->Add(new Choice(dev->T("System Information")))->OnClick.Add([=](UI::EventParams &) {
screenManager()->push(new SystemInfoScreen(gamePath_));
return UI::EVENT_DONE;
});
tools->Add(new Choice(sy->T("Developer Tools")))->OnClick.Add([=](UI::EventParams &) {
screenManager()->push(new DeveloperToolsScreen(gamePath_));
return UI::EVENT_DONE;
});
tools->Add(new Choice(ri->T("Remote disc streaming")))->OnClick.Add([=](UI::EventParams &) {
screenManager()->push(new RemoteISOScreen(gamePath_));
return UI::EVENT_DONE;
});
}

void GameSettingsScreen::CreateSystemSettings(UI::ViewGroup *systemSettings) {
Expand All @@ -910,15 +929,6 @@ void GameSettingsScreen::CreateSystemSettings(UI::ViewGroup *systemSettings) {
auto th = GetI18NCategory(I18NCat::THEMES);
auto psps = GetI18NCategory(I18NCat::PSPSETTINGS); // TODO: Should move more into this section.

systemSettings->Add(new ItemHeader(sy->T("RetroAchievements")));
auto retro = systemSettings->Add(new Choice(sy->T("RetroAchievements")));

retro->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
screenManager()->push(new RetroAchievementsSettingsScreen(gamePath_));
return UI::EVENT_DONE;
});
retro->SetIcon(ImageID("I_RETROACHIEVEMENTS_LOGO"));

systemSettings->Add(new ItemHeader(sy->T("UI")));

auto langCodeToName = [](const char *value) -> std::string {
Expand Down Expand Up @@ -1582,16 +1592,6 @@ UI::EventReturn GameSettingsScreen::OnTextureShaderChange(UI::EventParams &e) {
return UI::EVENT_DONE;
}

UI::EventReturn GameSettingsScreen::OnDeveloperTools(UI::EventParams &e) {
screenManager()->push(new DeveloperToolsScreen(gamePath_));
return UI::EVENT_DONE;
}

UI::EventReturn GameSettingsScreen::OnRemoteISO(UI::EventParams &e) {
screenManager()->push(new RemoteISOScreen(gamePath_));
return UI::EVENT_DONE;
}

UI::EventReturn GameSettingsScreen::OnControlMapping(UI::EventParams &e) {
screenManager()->push(new ControlMappingScreen(gamePath_));
return UI::EVENT_DONE;
Expand All @@ -1612,17 +1612,6 @@ UI::EventReturn GameSettingsScreen::OnTiltCustomize(UI::EventParams &e) {
return UI::EVENT_DONE;
};

UI::EventReturn GameSettingsScreen::OnSavedataManager(UI::EventParams &e) {
auto saveData = new SavedataScreen(gamePath_);
screenManager()->push(saveData);
return UI::EVENT_DONE;
}

UI::EventReturn GameSettingsScreen::OnSysInfo(UI::EventParams &e) {
screenManager()->push(new SystemInfoScreen(gamePath_));
return UI::EVENT_DONE;
}

void DeveloperToolsScreen::CreateViews() {
using namespace UI;
root_ = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
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5 changes: 0 additions & 5 deletions UI/GameSettingsScreen.h
Expand Up @@ -83,8 +83,6 @@ class GameSettingsScreen : public TabbedUIDialogScreenWithGameBackground {
UI::EventReturn OnAutoFrameskip(UI::EventParams &e);
UI::EventReturn OnTextureShader(UI::EventParams &e);
UI::EventReturn OnTextureShaderChange(UI::EventParams &e);
UI::EventReturn OnDeveloperTools(UI::EventParams &e);
UI::EventReturn OnRemoteISO(UI::EventParams &e);
UI::EventReturn OnChangeQuickChat0(UI::EventParams &e);
UI::EventReturn OnChangeQuickChat1(UI::EventParams &e);
UI::EventReturn OnChangeQuickChat2(UI::EventParams &e);
Expand Down Expand Up @@ -115,9 +113,6 @@ class GameSettingsScreen : public TabbedUIDialogScreenWithGameBackground {

UI::EventReturn OnAdhocGuides(UI::EventParams &e);

UI::EventReturn OnSavedataManager(UI::EventParams &e);
UI::EventReturn OnSysInfo(UI::EventParams &e);

// Temporaries to convert setting types, cache enabled, etc.
int iAlternateSpeedPercent1_ = 0;
int iAlternateSpeedPercent2_ = 0;
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