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Merge pull request #18566 from Nemoumbra/debugger-ui-fix
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Stop opening some context menus when the game's not loaded
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hrydgard committed Dec 17, 2023
2 parents e5af1f8 + a4fe83e commit 6140321
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Showing 3 changed files with 21 additions and 0 deletions.
6 changes: 6 additions & 0 deletions Windows/Debugger/CtrlDisAsmView.cpp
Expand Up @@ -954,6 +954,12 @@ void CtrlDisAsmView::onMouseUp(WPARAM wParam, LPARAM lParam, int button)
}
else if (button == 2)
{
// We don't want to let the users play with deallocated or uninitialized debugging objects
GlobalUIState state = GetUIState();
if (state != UISTATE_INGAME && state != UISTATE_PAUSEMENU) {
return;
}

switch (TriggerContextMenu(ContextMenuID::DISASM, wnd, ContextPoint::FromEvent(lParam)))
{
case ID_DISASM_GOTOINMEMORYVIEW:
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6 changes: 6 additions & 0 deletions Windows/GEDebugger/CtrlDisplayListView.cpp
Expand Up @@ -311,6 +311,12 @@ void CtrlDisplayListView::onMouseUp(WPARAM wParam, LPARAM lParam, int button)
HMENU menu = GetContextMenu(ContextMenuID::DISPLAYLISTVIEW);
EnableMenuItem(menu, ID_GEDBG_SETCOND, GPUBreakpoints::IsAddressBreakpoint(curAddress) ? MF_ENABLED : MF_GRAYED);

// We don't want to let the users play with deallocated or uninitialized debugging objects
GlobalUIState state = GetUIState();
if (state != UISTATE_INGAME && state != UISTATE_PAUSEMENU) {
return;
}

switch (TriggerContextMenu(ContextMenuID::DISPLAYLISTVIEW, wnd, ContextPoint::FromEvent(lParam)))
{
case ID_DISASM_GOTOINMEMORYVIEW:
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9 changes: 9 additions & 0 deletions Windows/GEDebugger/SimpleGLWindow.cpp
Expand Up @@ -27,6 +27,8 @@
#include "Windows/GEDebugger/SimpleGLWindow.h"
#include "Windows/W32Util/ContextMenu.h"

#include "Core/System.h"

const wchar_t *SimpleGLWindow::windowClass = L"SimpleGLWindow";

using namespace Lin;
Expand Down Expand Up @@ -591,6 +593,13 @@ bool SimpleGLWindow::RightClick(int mouseX, int mouseY) {
POINT pos = PosFromMouse(mouseX, mouseY);

rightClickCallback_(0, pos.x, pos.y);

// We don't want to let the users play with deallocated or uninitialized debugging objects
GlobalUIState state = GetUIState();
if (state != UISTATE_INGAME && state != UISTATE_PAUSEMENU) {
return true;
}

int result = TriggerContextMenu(rightClickMenu_, hWnd_, ContextPoint::FromClient(pt));
if (result > 0) {
rightClickCallback_(result, pos.x, pos.y);
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