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Savedata: Fix gamedata install shutdown status.
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This is the only one that returns non-errors when the dialog is disabled.
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unknownbrackets committed Oct 15, 2023
1 parent 008055d commit 624d5a3
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Core/HLE/sceUtility.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -794,7 +794,7 @@ static int sceUtilityGamedataInstallUpdate(int animSpeed) {
}

static int sceUtilityGamedataInstallGetStatus() {
if (!currentDialogActive || currentDialogType != UtilityDialogType::GAMEDATAINSTALL) {
if (currentDialogType != UtilityDialogType::GAMEDATAINSTALL) {
// This is called incorrectly all the time by some games. So let's not bother warning.
hleEatCycles(200);
return hleLogDebug(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
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