Skip to content

Commit

Permalink
Merge pull request #12148 from hrydgard/remove-google-cardboard
Browse files Browse the repository at this point in the history
Remove Google Cardboard support. Fixes #11668
  • Loading branch information
hrydgard committed Jul 1, 2019
2 parents 0abdcbb + e284d9f commit 68634bc
Show file tree
Hide file tree
Showing 6 changed files with 13 additions and 111 deletions.
4 changes: 0 additions & 4 deletions Core/Config.cpp
Expand Up @@ -694,10 +694,6 @@ struct ConfigTranslator {
typedef ConfigTranslator<GPUBackend, GPUBackendToString, GPUBackendFromString> GPUBackendTranslator;

static ConfigSetting graphicsSettings[] = {
ConfigSetting("EnableCardboard", &g_Config.bEnableCardboard, false, true, true),
ConfigSetting("CardboardScreenSize", &g_Config.iCardboardScreenSize, 50, true, true),
ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, true, true),
ConfigSetting("CardboardYShift", &g_Config.iCardboardXShift, 0, true, true),
ConfigSetting("ShowFPSCounter", &g_Config.iShowFPSCounter, 0, true, true),
ReportedConfigSetting("GraphicsBackend", &g_Config.iGPUBackend, &DefaultGPUBackend, &GPUBackendTranslator::To, &GPUBackendTranslator::From, true, false),
ConfigSetting("FailedGraphicsBackends", &g_Config.sFailedGPUBackends, ""),
Expand Down
5 changes: 0 additions & 5 deletions Core/Config.h
Expand Up @@ -152,11 +152,6 @@ struct Config {
bool bAutoFrameSkip;
bool bFrameSkipUnthrottle;

bool bEnableCardboard; // Cardboard Master Switch
int iCardboardScreenSize; // Screen Size (in %)
int iCardboardXShift; // X-Shift of Screen (in %)
int iCardboardYShift; // Y-Shift of Screen (in %)

int iWindowX;
int iWindowY;
int iWindowWidth; // Windows and other windowed environments
Expand Down
90 changes: 12 additions & 78 deletions GPU/Common/FramebufferCommon.cpp
Expand Up @@ -782,9 +782,6 @@ void FramebufferManagerCommon::DrawFramebufferToOutput(const u8 *srcPixels, GEBu
float v0 = 0.0f, v1 = 1.0f;
MakePixelTexture(srcPixels, srcPixelFormat, srcStride, 512, 272, u1, v1);

struct CardboardSettings cardboardSettings;
GetCardboardSettings(&cardboardSettings);

// This might draw directly at the backbuffer (if so, applyPostShader is set) so if there's a post shader, we need to apply it here.
// Should try to unify this path with the regular path somehow, but this simple solution works for most of the post shaders
// (it always runs at output resolution so FXAA may look odd).
Expand All @@ -810,18 +807,9 @@ void FramebufferManagerCommon::DrawFramebufferToOutput(const u8 *srcPixels, GEBu

DrawTextureFlags flags = g_Config.iBufFilter == SCALE_LINEAR ? DRAWTEX_LINEAR : DRAWTEX_NEAREST;
flags = flags | DRAWTEX_TO_BACKBUFFER;
if (cardboardSettings.enabled) {
// Left Eye Image
SetViewport2D(cardboardSettings.leftEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, ROTATION_LOCKED_HORIZONTAL, flags | DRAWTEX_KEEP_TEX);
// Right Eye Image
SetViewport2D(cardboardSettings.rightEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, ROTATION_LOCKED_HORIZONTAL, flags);
} else {
// Fullscreen Image
SetViewport2D(0, 0, pixelWidth_, pixelHeight_);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, uvRotation, flags);
}
// Fullscreen Image
SetViewport2D(0, 0, pixelWidth_, pixelHeight_);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, uvRotation, flags);

gstate_c.Dirty(DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_RASTER_STATE);
}
Expand Down Expand Up @@ -866,9 +854,6 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
u32 offsetX = 0;
u32 offsetY = 0;

CardboardSettings cardboardSettings;
GetCardboardSettings(&cardboardSettings);

VirtualFramebuffer *vfb = GetVFBAt(displayFramebufPtr_);
if (!vfb) {
// Let's search for a framebuf within this range. Note that we also look for
Expand Down Expand Up @@ -984,19 +969,9 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
// flip V.
if (needBackBufferYSwap_)
std::swap(v0, v1);
if (cardboardSettings.enabled) {
// Left Eye Image
SetViewport2D(cardboardSettings.leftEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, ROTATION_LOCKED_HORIZONTAL, flags | DRAWTEX_KEEP_TEX);

// Right Eye Image
SetViewport2D(cardboardSettings.rightEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, ROTATION_LOCKED_HORIZONTAL, flags);
} else {
// Fullscreen Image
SetViewport2D(0, 0, pixelWidth_, pixelHeight_);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, uvRotation, flags);
}
// Fullscreen Image
SetViewport2D(0, 0, pixelWidth_, pixelHeight_);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, uvRotation, flags);
} else if (usePostShader_ && extraFBOs_.size() == 1 && !postShaderAtOutputResolution_) {
// An additional pass, post-processing shader to the extra FBO.
shaderManager_->DirtyLastShader(); // dirty lastShader_
Expand Down Expand Up @@ -1031,19 +1006,9 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
Bind2DShader();
flags = (!postShaderIsUpscalingFilter_ && g_Config.iBufFilter == SCALE_LINEAR) ? DRAWTEX_LINEAR : DRAWTEX_NEAREST;
flags = flags | DRAWTEX_TO_BACKBUFFER;
if (g_Config.bEnableCardboard) {
// Left Eye Image
SetViewport2D(cardboardSettings.leftEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, ROTATION_LOCKED_HORIZONTAL, flags | DRAWTEX_KEEP_TEX);

// Right Eye Image
SetViewport2D(cardboardSettings.rightEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, ROTATION_LOCKED_HORIZONTAL, flags);
} else {
// Fullscreen Image
SetViewport2D(0, 0, pixelWidth_, pixelHeight_);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, uvRotation, flags);
}
// Fullscreen Image
SetViewport2D(0, 0, pixelWidth_, pixelHeight_);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, uvRotation, flags);
} else {
shaderManager_->DirtyLastShader(); // dirty lastShader_ BEFORE drawing
draw_->BindFramebufferAsRenderTarget(nullptr, { Draw::RPAction::CLEAR, Draw::RPAction::CLEAR, Draw::RPAction::CLEAR });
Expand All @@ -1059,19 +1024,9 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
PostShaderUniforms uniforms{};
CalculatePostShaderUniforms(vfb->bufferWidth, vfb->bufferHeight, vfb->renderWidth, vfb->renderHeight, &uniforms);
BindPostShader(uniforms);
if (g_Config.bEnableCardboard) {
// Left Eye Image
SetViewport2D(cardboardSettings.leftEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, ROTATION_LOCKED_HORIZONTAL, flags | DRAWTEX_KEEP_TEX);

// Right Eye Image
SetViewport2D(cardboardSettings.rightEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, ROTATION_LOCKED_HORIZONTAL, flags);
} else {
// Fullscreen Image
SetViewport2D(0, 0, pixelWidth_, pixelHeight_);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, uvRotation, flags);
}
// Fullscreen Image
SetViewport2D(0, 0, pixelWidth_, pixelHeight_);
DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, uvRotation, flags);
}
}
else if (useBufferedRendering_) {
Expand Down Expand Up @@ -1841,27 +1796,6 @@ void FramebufferManagerCommon::CalculatePostShaderUniforms(int bufferWidth, int
uniforms->video = textureCache_->VideoIsPlaying();
}

void FramebufferManagerCommon::GetCardboardSettings(CardboardSettings *cardboardSettings) {
// Calculate Cardboard Settings
float cardboardScreenScale = g_Config.iCardboardScreenSize / 100.0f;
float cardboardScreenWidth = pixelWidth_ / 2.0f * cardboardScreenScale;
float cardboardScreenHeight = pixelHeight_ / 2.0f * cardboardScreenScale;
float cardboardMaxXShift = (pixelWidth_ / 2.0f - cardboardScreenWidth) / 2.0f;
float cardboardUserXShift = g_Config.iCardboardXShift / 100.0f * cardboardMaxXShift;
float cardboardLeftEyeX = cardboardMaxXShift + cardboardUserXShift;
float cardboardRightEyeX = pixelWidth_ / 2.0f + cardboardMaxXShift - cardboardUserXShift;
float cardboardMaxYShift = pixelHeight_ / 2.0f - cardboardScreenHeight / 2.0f;
float cardboardUserYShift = g_Config.iCardboardYShift / 100.0f * cardboardMaxYShift;
float cardboardScreenY = cardboardMaxYShift + cardboardUserYShift;

cardboardSettings->enabled = g_Config.bEnableCardboard;
cardboardSettings->leftEyeXPosition = cardboardLeftEyeX;
cardboardSettings->rightEyeXPosition = cardboardRightEyeX;
cardboardSettings->screenYPosition = cardboardScreenY;
cardboardSettings->screenWidth = cardboardScreenWidth;
cardboardSettings->screenHeight = cardboardScreenHeight;
}

Draw::Framebuffer *FramebufferManagerCommon::GetTempFBO(TempFBO reason, u16 w, u16 h, Draw::FBColorDepth depth) {
u64 key = ((u64)reason << 48) | ((u64)depth << 32) | ((u32)w << 16) | h;
auto it = tempFBOs_.find(key);
Expand Down
12 changes: 0 additions & 12 deletions GPU/Common/FramebufferCommon.h
Expand Up @@ -46,15 +46,6 @@ namespace Draw {
class Framebuffer;
}

struct CardboardSettings {
bool enabled;
float leftEyeXPosition;
float rightEyeXPosition;
float screenYPosition;
float screenWidth;
float screenHeight;
};

class VulkanFBO;

struct PostShaderUniforms {
Expand Down Expand Up @@ -325,9 +316,6 @@ class FramebufferManagerCommon {
virtual void Bind2DShader() = 0;
virtual void BindPostShader(const PostShaderUniforms &uniforms) = 0;

// Cardboard Settings Calculator
void GetCardboardSettings(CardboardSettings *cardboardSettings);

bool UpdateSize();
void SetNumExtraFBOs(int num);

Expand Down
12 changes: 0 additions & 12 deletions UI/GameSettingsScreen.cpp
Expand Up @@ -438,18 +438,6 @@ void GameSettingsScreen::CreateViews() {
static const char *bufFilters[] = { "Linear", "Nearest", };
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBufFilter, gr->T("Screen Scaling Filter"), bufFilters, 1, ARRAY_SIZE(bufFilters), gr->GetName(), screenManager()));

#ifdef __ANDROID__
graphicsSettings->Add(new ItemHeader(gr->T("Cardboard Settings", "Cardboard Settings")));
CheckBox *cardboardMode = graphicsSettings->Add(new CheckBox(&g_Config.bEnableCardboard, gr->T("Enable Cardboard", "Enable Cardboard")));
cardboardMode->SetDisabledPtr(&g_Config.bSoftwareRendering);
PopupSliderChoice * cardboardScreenSize = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardScreenSize, 30, 100, gr->T("Cardboard Screen Size", "Screen Size (in % of the viewport)"), 1, screenManager(), gr->T("% of viewport")));
cardboardScreenSize->SetDisabledPtr(&g_Config.bSoftwareRendering);
PopupSliderChoice *cardboardXShift = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardXShift, -100, 100, gr->T("Cardboard Screen X Shift", "X Shift (in % of the void)"), 1, screenManager(), gr->T("% of the void")));
cardboardXShift->SetDisabledPtr(&g_Config.bSoftwareRendering);
PopupSliderChoice *cardboardYShift = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardYShift, -100, 100, gr->T("Cardboard Screen Y Shift", "Y Shift (in % of the void)"), 1, screenManager(), gr->T("% of the void")));
cardboardYShift->SetDisabledPtr(&g_Config.bSoftwareRendering);
#endif

graphicsSettings->Add(new ItemHeader(gr->T("Hack Settings", "Hack Settings (these WILL cause glitches)")));

static const char *bloomHackOptions[] = { "Off", "Safe", "Balanced", "Aggressive" };
Expand Down
1 change: 1 addition & 0 deletions android/.gitignore
Expand Up @@ -12,3 +12,4 @@ ui_atlas.zim.png
#assets/ui_atlas.zim
#jni/ui_atlas.cpp
#jni/ui_atlas.h
.cxx

0 comments on commit 68634bc

Please sign in to comment.