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Use compat.ini to avoid readbacks in Silent Hill: Shattered Memories …
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…as well.

NOTE: I'm not 100% convinced this is ok, there might be CPU graphics manipulations here.
But in practice, in the current state where shadows don't work, it'll do.

Thanks mrfixit2001.
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hrydgard committed Sep 29, 2022
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Expand Up @@ -717,6 +717,14 @@ ULKS46161 = true
ULJM05281 = true
NPJH50051 = true

# Silent Hill: Shattered Memories
# Avoids readback.
ULUS10450 = true
ULES01352 = true
ULJM05564 = true
NPJH50148 = true
ULAS42189 = true

[IntraVRAMBlockTransferAllowCreateFB]
# Final Fantasy - Type 0
ULJM05900 = true
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5 comments on commit a72a425

@hrydgard
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@hrydgard hrydgard commented on a72a425 Sep 29, 2022

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Well according to @mrfixit2001 there already was a shadow glitch, but a different one...

We're still far from getting the shadows to work in these games :(

@hrydgard
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@hrydgard hrydgard commented on a72a425 Sep 29, 2022

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Ok, well, that might depend on some setting too. Block transfer enabled? Oh never mind, that's what this is about in the first place. Hm..

mrfixit's post: 3adad17#commitcomment-85414565

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@mrfixit2001 mrfixit2001 commented on a72a425 Sep 29, 2022 via email

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@mrfixit2001 mrfixit2001 commented on a72a425 Sep 29, 2022 via email

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@mrfixit2001 mrfixit2001 commented on a72a425 Sep 29, 2022 via email

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