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VerySleepy is telling me that time is spent in WORLDMATRIXDATA in games, but I didn't check the perf impact exactly. It's probably small, but may help some games.
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Can't explain why, but this exact commit causes a few weird glitches per second in-game in Star Soldier, where something is drawn warped over parts or the whole screen.
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Hmm. I don't have that game. Does it maybe do more than 12 world matrix data cmds in a row or something?
-[Unknown]
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I found an off-by-one mistake, might be it: 743854a
-[Unknown]
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That seems to be it. Nice catch.