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GPU: Reduce log noise while stepping.
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We redisplay the framebuf over and over, which is annoying when you have
debug logging on and are trying to read the log.
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unknownbrackets committed Oct 7, 2018
1 parent 486707b commit ca5adcd
Showing 1 changed file with 4 additions and 1 deletion.
5 changes: 4 additions & 1 deletion GPU/Common/FramebufferCommon.cpp
Expand Up @@ -955,7 +955,10 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
displayFramebuf_ = vfb; displayFramebuf_ = vfb;


if (vfb->fbo) { if (vfb->fbo) {
DEBUG_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address); if (coreState == CORE_STEPPING)
VERBOSE_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address);
else
DEBUG_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address);


int uvRotation = useBufferedRendering_ ? g_Config.iInternalScreenRotation : ROTATION_LOCKED_HORIZONTAL; int uvRotation = useBufferedRendering_ ? g_Config.iInternalScreenRotation : ROTATION_LOCKED_HORIZONTAL;


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