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Continue replacing 'maxIndex' with 'numDecodedVerts'. Not an ideal na…
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…me but better.
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hrydgard committed Jan 14, 2024
1 parent 80547c5 commit cf5d76f
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Showing 2 changed files with 21 additions and 21 deletions.
32 changes: 16 additions & 16 deletions GPU/Common/SoftwareTransformCommon.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -171,7 +171,7 @@ void SoftwareTransform::SetProjMatrix(const float mtx[14], bool invertedX, bool
projMatrix_.translateAndScale(trans, scale);
}

void SoftwareTransform::Transform(int prim, u32 vertType, const DecVtxFormat &decVtxFormat, int maxIndex, SoftwareTransformResult *result) {
void SoftwareTransform::Transform(int prim, u32 vertType, const DecVtxFormat &decVtxFormat, int numDecodedVerts, SoftwareTransformResult *result) {
u8 *decoded = params_.decoded;
TransformedVertex *transformed = params_.transformed;
bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0;
Expand Down Expand Up @@ -212,7 +212,7 @@ void SoftwareTransform::Transform(int prim, u32 vertType, const DecVtxFormat &de
const u32 materialAmbientRGBA = gstate.getMaterialAmbientRGBA();
const bool hasColor = reader.hasColor0();
const bool hasUV = reader.hasUV();
for (int index = 0; index < maxIndex; index++) {
for (int index = 0; index < numDecodedVerts; index++) {
// Do not touch the coordinates or the colors. No lighting.
reader.Goto(index);
// TODO: Write to a flexible buffer, we don't always need all four components.
Expand All @@ -221,7 +221,7 @@ void SoftwareTransform::Transform(int prim, u32 vertType, const DecVtxFormat &de
vert.pos_w = 1.0f;

if (hasColor) {
if (provokeIndOffset != 0 && index + provokeIndOffset < maxIndex) {
if (provokeIndOffset != 0 && index + provokeIndOffset < numDecodedVerts) {
reader.Goto(index + provokeIndOffset);
vert.color0_32 = reader.ReadColor0_8888();
reader.Goto(index);
Expand Down Expand Up @@ -249,7 +249,7 @@ void SoftwareTransform::Transform(int prim, u32 vertType, const DecVtxFormat &de
} else {
const Vec4f materialAmbientRGBA = Vec4f::FromRGBA(gstate.getMaterialAmbientRGBA());
// Okay, need to actually perform the full transform.
for (int index = 0; index < maxIndex; index++) {
for (int index = 0; index < numDecodedVerts; index++) {
reader.Goto(index);

float v[3] = {0, 0, 0};
Expand All @@ -270,7 +270,7 @@ void SoftwareTransform::Transform(int prim, u32 vertType, const DecVtxFormat &de

// Read all the provoking vertex values here.
Vec4f unlitColor;
if (provokeIndOffset != 0 && index + provokeIndOffset < maxIndex)
if (provokeIndOffset != 0 && index + provokeIndOffset < numDecodedVerts)
reader.Goto(index + provokeIndOffset);
if (reader.hasColor0())
reader.ReadColor0(unlitColor.AsArray());
Expand Down Expand Up @@ -439,10 +439,10 @@ void SoftwareTransform::Transform(int prim, u32 vertType, const DecVtxFormat &de
// TODO: This bleeds outside the play area in non-buffered mode. Big deal? Probably not.
// TODO: Allow creating a depth clear and a color draw.
bool reallyAClear = false;
if (maxIndex > 1 && prim == GE_PRIM_RECTANGLES && gstate.isModeClear() && throughmode) {
if (numDecodedVerts > 1 && prim == GE_PRIM_RECTANGLES && gstate.isModeClear() && throughmode) {
int scissorX2 = gstate.getScissorX2() + 1;
int scissorY2 = gstate.getScissorY2() + 1;
reallyAClear = IsReallyAClear(transformed, maxIndex, scissorX2, scissorY2);
reallyAClear = IsReallyAClear(transformed, numDecodedVerts, scissorX2, scissorY2);
if (reallyAClear && gstate.getColorMask() != 0xFFFFFFFF && (gstate.isClearModeColorMask() || gstate.isClearModeAlphaMask())) {
result->setSafeSize = true;
result->safeWidth = scissorX2;
Expand All @@ -467,7 +467,7 @@ void SoftwareTransform::Transform(int prim, u32 vertType, const DecVtxFormat &de
}

// Detect full screen "clears" that might not be so obvious, to set the safe size if possible.
if (!result->setSafeSize && prim == GE_PRIM_RECTANGLES && maxIndex == 2 && throughmode) {
if (!result->setSafeSize && prim == GE_PRIM_RECTANGLES && numDecodedVerts == 2 && throughmode) {
bool clearingColor = gstate.isModeClear() && (gstate.isClearModeColorMask() || gstate.isClearModeAlphaMask());
bool writingColor = gstate.getColorMask() != 0xFFFFFFFF;
bool startsZeroX = transformed[0].x <= 0.0f && transformed[1].x > 0.0f && transformed[1].x > transformed[0].x;
Expand All @@ -484,7 +484,7 @@ void SoftwareTransform::Transform(int prim, u32 vertType, const DecVtxFormat &de
}

// NOTE: The viewport must be up to date!
void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int &maxIndex, SoftwareTransformResult *result) {
void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int &numDecodedVerts, SoftwareTransformResult *result) {
TransformedVertex *transformed = params_.transformed;
TransformedVertex *transformedExpanded = params_.transformedExpanded;
bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0;
Expand All @@ -497,7 +497,7 @@ void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertTy
bool useBufferedRendering = fbman->UseBufferedRendering();

if (prim == GE_PRIM_RECTANGLES) {
ExpandRectangles(vertexCount, maxIndex, inds, transformed, transformedExpanded, numTrans, throughmode, &result->pixelMapped);
ExpandRectangles(vertexCount, numDecodedVerts, inds, transformed, transformedExpanded, numTrans, throughmode, &result->pixelMapped);
result->drawBuffer = transformedExpanded;
result->drawIndexed = true;

Expand All @@ -515,12 +515,12 @@ void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertTy
}
}
} else if (prim == GE_PRIM_POINTS) {
ExpandPoints(vertexCount, maxIndex, inds, transformed, transformedExpanded, numTrans, throughmode);
ExpandPoints(vertexCount, numDecodedVerts, inds, transformed, transformedExpanded, numTrans, throughmode);
result->drawBuffer = transformedExpanded;
result->drawIndexed = true;
result->pixelMapped = false;
} else if (prim == GE_PRIM_LINES) {
ExpandLines(vertexCount, maxIndex, inds, transformed, transformedExpanded, numTrans, throughmode);
ExpandLines(vertexCount, numDecodedVerts, inds, transformed, transformedExpanded, numTrans, throughmode);
result->drawBuffer = transformedExpanded;
result->drawIndexed = true;
result->pixelMapped = false;
Expand Down Expand Up @@ -645,7 +645,7 @@ void SoftwareTransform::CalcCullParams(float &minZValue, float &maxZValue) {
std::swap(minZValue, maxZValue);
}

void SoftwareTransform::ExpandRectangles(int vertexCount, int &maxIndex, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly) {
void SoftwareTransform::ExpandRectangles(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly) {
// Rectangles always need 2 vertices, disregard the last one if there's an odd number.
vertexCount = vertexCount & ~1;
numTrans = 0;
Expand All @@ -655,7 +655,7 @@ void SoftwareTransform::ExpandRectangles(int vertexCount, int &maxIndex, u16 *&i
u16 *newInds = inds + vertexCount;
u16 *indsOut = newInds;

maxIndex = 4 * (vertexCount / 2);
numDecodedVerts = 4 * (vertexCount / 2);

float uscale = 1.0f;
float vscale = 1.0f;
Expand Down Expand Up @@ -735,7 +735,7 @@ void SoftwareTransform::ExpandRectangles(int vertexCount, int &maxIndex, u16 *&i
*pixelMappedExactly = pixelMapped;
}

void SoftwareTransform::ExpandLines(int vertexCount, int &maxIndex, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) {
void SoftwareTransform::ExpandLines(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) {
// Lines always need 2 vertices, disregard the last one if there's an odd number.
vertexCount = vertexCount & ~1;
numTrans = 0;
Expand All @@ -755,7 +755,7 @@ void SoftwareTransform::ExpandLines(int vertexCount, int &maxIndex, u16 *&inds,
dy = 1.0f;
}

maxIndex = 4 * (vertexCount / 2);
numDecodedVerts = 4 * (vertexCount / 2);

if (PSP_CoreParameter().compat.flags().CenteredLines) {
// Lines meant to be pretty in 3D like in Echochrome.
Expand Down
10 changes: 5 additions & 5 deletions GPU/Common/SoftwareTransformCommon.h
Original file line number Diff line number Diff line change
Expand Up @@ -67,14 +67,14 @@ class SoftwareTransform {
SoftwareTransform(SoftwareTransformParams &params) : params_(params) {}

void SetProjMatrix(const float mtx[14], bool invertedX, bool invertedY, const Lin::Vec3 &trans, const Lin::Vec3 &scale);
void Transform(int prim, u32 vertexType, const DecVtxFormat &decVtxFormat, int maxIndex, SoftwareTransformResult *result);
void BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int &maxIndex, SoftwareTransformResult *result);
void Transform(int prim, u32 vertexType, const DecVtxFormat &decVtxFormat, int numDecodedVerts, SoftwareTransformResult *result);
void BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int &numDecodedVerts, SoftwareTransformResult *result);

protected:
void CalcCullParams(float &minZValue, float &maxZValue);
void ExpandRectangles(int vertexCount, int &maxIndex, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly);
void ExpandLines(int vertexCount, int &maxIndex, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode);
void ExpandPoints(int vertexCount, int &maxIndex, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode);
void ExpandRectangles(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly);
void ExpandLines(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode);
void ExpandPoints(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode);

const SoftwareTransformParams &params_;
Lin::Matrix4x4 projMatrix_;
Expand Down

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