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Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for …
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…consistency
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hrydgard committed Aug 3, 2020
1 parent de178d6 commit d57edfb
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Showing 37 changed files with 47 additions and 47 deletions.
4 changes: 2 additions & 2 deletions CMakeLists.txt
Expand Up @@ -1352,8 +1352,8 @@ set(GPU_SOURCES
${GPU_NEON}
GPU/Common/DepalettizeShaderCommon.cpp
GPU/Common/DepalettizeShaderCommon.h
GPU/Common/FramebufferCommon.cpp
GPU/Common/FramebufferCommon.h
GPU/Common/FramebufferManagerCommon.cpp
GPU/Common/FramebufferManagerCommon.h
GPU/Common/GPUDebugInterface.cpp
GPU/Common/GPUDebugInterface.h
GPU/Common/GPUStateUtils.cpp
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2 changes: 1 addition & 1 deletion Core/Config.cpp
Expand Up @@ -43,7 +43,7 @@
#include "Core/Loaders.h"
#include "Core/HLE/sceUtility.h"
#include "Core/Instance.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"

// TODO: Find a better place for this.
http::Downloader g_DownloadManager;
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2 changes: 1 addition & 1 deletion Core/HLE/sceDisplay.cpp
Expand Up @@ -55,7 +55,7 @@
#include "GPU/GPU.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PostShader.h"
#include "GPU/Debugger/Record.h"

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Expand Up @@ -33,7 +33,7 @@
#include "Core/Host.h"
#include "Core/Reporting.h"
#include "GPU/Common/DrawEngineCommon.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PostShader.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Common/TextureCacheCommon.h"
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File renamed without changes.
2 changes: 1 addition & 1 deletion GPU/Common/GPUStateUtils.cpp
Expand Up @@ -28,7 +28,7 @@
#include "GPU/ge_constants.h"
#include "GPU/GPUState.h"
#include "GPU/Math3D.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Common/ShaderId.h"
#include "GPU/Common/VertexDecoderCommon.h"
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2 changes: 1 addition & 1 deletion GPU/Common/ShaderUniforms.cpp
Expand Up @@ -8,7 +8,7 @@
#include "math/math_util.h"
#include "math/lin/vec3.h"
#include "GPU/GPUState.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/GPUStateUtils.h"
#include "GPU/Math3D.h"

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2 changes: 1 addition & 1 deletion GPU/Common/SoftwareTransformCommon.cpp
Expand Up @@ -23,7 +23,7 @@
#include "Core/Config.h"
#include "GPU/GPUState.h"
#include "GPU/Math3D.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/GPUStateUtils.h"
#include "GPU/Common/SoftwareTransformCommon.h"
#include "GPU/Common/TransformCommon.h"
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2 changes: 1 addition & 1 deletion GPU/Common/TextureCacheCommon.cpp
Expand Up @@ -23,7 +23,7 @@
#include "Core/Config.h"
#include "Core/Reporting.h"
#include "Core/System.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/TextureCacheCommon.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/Common/ShaderId.h"
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2 changes: 1 addition & 1 deletion GPU/D3D11/FramebufferManagerD3D11.cpp
Expand Up @@ -35,7 +35,7 @@
#include "GPU/GPUState.h"
#include "GPU/Debugger/Stepping.h"

#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Common/ShaderTranslation.h"
#include "GPU/Common/TextureDecoder.h"
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2 changes: 1 addition & 1 deletion GPU/D3D11/FramebufferManagerD3D11.h
Expand Up @@ -24,7 +24,7 @@
// pixel data.

#include "GPU/GPUCommon.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "ext/native/thin3d/thin3d.h"

class TextureCacheD3D11;
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2 changes: 1 addition & 1 deletion GPU/D3D11/GPU_D3D11.cpp
Expand Up @@ -53,7 +53,7 @@
#include "GPU/ge_constants.h"
#include "GPU/GeDisasm.h"

#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/D3D11/ShaderManagerD3D11.h"
#include "GPU/D3D11/GPU_D3D11.h"
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2 changes: 1 addition & 1 deletion GPU/D3D11/StateMappingD3D11.cpp
Expand Up @@ -28,7 +28,7 @@
#include "Core/Config.h"
#include "Core/Reporting.h"

#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/D3D11/DrawEngineD3D11.h"
#include "GPU/D3D11/StateMappingD3D11.h"
#include "GPU/D3D11/FramebufferManagerD3D11.h"
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2 changes: 1 addition & 1 deletion GPU/D3D11/TextureCacheD3D11.cpp
Expand Up @@ -32,7 +32,7 @@
#include "GPU/D3D11/ShaderManagerD3D11.h"
#include "GPU/D3D11/DepalettizeShaderD3D11.h"
#include "GPU/D3D11/D3D11Util.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/TextureDecoder.h"
#include "Core/Config.h"
#include "Core/Host.h"
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2 changes: 1 addition & 1 deletion GPU/Directx9/FramebufferDX9.cpp
Expand Up @@ -29,7 +29,7 @@
#include "GPU/Debugger/Stepping.h"

#include "gfx/d3d9_state.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Common/ShaderTranslation.h"
#include "GPU/Common/TextureDecoder.h"
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2 changes: 1 addition & 1 deletion GPU/Directx9/FramebufferDX9.h
Expand Up @@ -26,7 +26,7 @@
// pixel data.

#include "GPU/GPUCommon.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"

namespace DX9 {

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2 changes: 1 addition & 1 deletion GPU/Directx9/GPU_DX9.cpp
Expand Up @@ -38,7 +38,7 @@
#include "GPU/ge_constants.h"
#include "GPU/GeDisasm.h"

#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/Directx9/ShaderManagerDX9.h"
#include "GPU/Directx9/GPU_DX9.h"
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2 changes: 1 addition & 1 deletion GPU/Directx9/TextureCacheDX9.cpp
Expand Up @@ -30,7 +30,7 @@
#include "GPU/Directx9/ShaderManagerDX9.h"
#include "GPU/Directx9/DepalettizeShaderDX9.h"
#include "gfx/d3d9_state.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/TextureDecoder.h"
#include "Core/Config.h"
#include "Core/Host.h"
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2 changes: 1 addition & 1 deletion GPU/GLES/FramebufferManagerGLES.cpp
Expand Up @@ -31,7 +31,7 @@
#include "Core/Reporting.h"
#include "GPU/ge_constants.h"
#include "GPU/GPUState.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/Debugger/Stepping.h"
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2 changes: 1 addition & 1 deletion GPU/GLES/FramebufferManagerGLES.h
Expand Up @@ -23,7 +23,7 @@
// pixel data.

#include "GPU/GPUCommon.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "thin3d/GLRenderManager.h"

struct GLSLProgram;
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2 changes: 1 addition & 1 deletion GPU/GLES/GPU_GLES.cpp
Expand Up @@ -34,7 +34,7 @@
#include "GPU/GPUState.h"
#include "GPU/ge_constants.h"
#include "GPU/GeDisasm.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/GLES/ShaderManagerGLES.h"
#include "GPU/GLES/GPU_GLES.h"
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4 changes: 2 additions & 2 deletions GPU/GPU.vcxproj
Expand Up @@ -340,7 +340,7 @@
<ClInclude Include="..\ext\xbrz\xbrz.h" />
<ClInclude Include="Common\DepalettizeShaderCommon.h" />
<ClInclude Include="Common\DrawEngineCommon.h" />
<ClInclude Include="Common\FramebufferCommon.h" />
<ClInclude Include="Common\FramebufferManagerCommon.h" />
<ClInclude Include="Common\GPUDebugInterface.h" />
<ClInclude Include="Common\GPUStateUtils.h" />
<ClInclude Include="Common\IndexGenerator.h" />
Expand Down Expand Up @@ -493,7 +493,7 @@
<ClCompile Include="..\ext\xbrz\xbrz.cpp" />
<ClCompile Include="Common\DepalettizeShaderCommon.cpp" />
<ClCompile Include="Common\DrawEngineCommon.cpp" />
<ClCompile Include="Common\FramebufferCommon.cpp" />
<ClCompile Include="Common\FramebufferManagerCommon.cpp" />
<ClCompile Include="Common\GPUDebugInterface.cpp" />
<ClCompile Include="Common\GPUStateUtils.cpp" />
<ClCompile Include="Common\IndexGenerator.cpp" />
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12 changes: 6 additions & 6 deletions GPU/GPU.vcxproj.filters
Expand Up @@ -129,9 +129,6 @@
<ClInclude Include="Common\TransformCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\FramebufferCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\SoftwareTransformCommon.h">
<Filter>Common</Filter>
</ClInclude>
Expand Down Expand Up @@ -288,6 +285,9 @@
<ClInclude Include="Common\PresentationCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\FramebufferManagerCommon.h">
<Filter>Common</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Math3D.cpp">
Expand Down Expand Up @@ -383,9 +383,6 @@
<ClCompile Include="Common\TransformCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\FramebufferCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\VertexDecoderX86.cpp">
<Filter>Common</Filter>
</ClCompile>
Expand Down Expand Up @@ -572,5 +569,8 @@
<ClCompile Include="Common\PresentationCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\FramebufferManagerCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
</ItemGroup>
</Project>
2 changes: 1 addition & 1 deletion GPU/GPUCommon.cpp
Expand Up @@ -26,7 +26,7 @@
#include "Core/Debugger/Breakpoints.h"
#include "Core/MemMapHelpers.h"
#include "GPU/Common/DrawEngineCommon.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/SplineCommon.h"
#include "GPU/Common/TextureCacheCommon.h"
#include "GPU/Debugger/Debugger.h"
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2 changes: 1 addition & 1 deletion GPU/Vulkan/FramebufferVulkan.cpp
Expand Up @@ -41,7 +41,7 @@
#include "GPU/GPUState.h"

#include "GPU/Common/TextureDecoder.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Stepping.h"
#include "GPU/Vulkan/FramebufferVulkan.h"
#include "GPU/Vulkan/DrawEngineVulkan.h"
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2 changes: 1 addition & 1 deletion GPU/Vulkan/FramebufferVulkan.h
Expand Up @@ -19,7 +19,7 @@

#include "Common/Vulkan/VulkanLoader.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Vulkan/VulkanUtil.h"
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2 changes: 1 addition & 1 deletion GPU/Vulkan/GPU_Vulkan.cpp
Expand Up @@ -35,7 +35,7 @@
#include "GPU/GPUState.h"
#include "GPU/ge_constants.h"
#include "GPU/GeDisasm.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/Vulkan/ShaderManagerVulkan.h"
#include "GPU/Vulkan/GPU_Vulkan.h"
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2 changes: 1 addition & 1 deletion UI/DisplayLayoutScreen.cpp
Expand Up @@ -31,7 +31,7 @@
#include "Core/ConfigValues.h"
#include "Core/System.h"
#include "DisplayLayoutEditor.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"

static const int leftColumnWidth = 200;
static const float orgRatio = 1.764706f;
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2 changes: 1 addition & 1 deletion UI/EmuScreen.cpp
Expand Up @@ -52,7 +52,7 @@
#include "Core/System.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#if !PPSSPP_PLATFORM(UWP)
#include "GPU/Vulkan/DebugVisVulkan.h"
#endif
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2 changes: 1 addition & 1 deletion UI/GameSettingsScreen.cpp
Expand Up @@ -64,7 +64,7 @@
#include "GPU/Common/PostShader.h"
#include "android/jni/TestRunner.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"

#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
#pragma warning(disable:4091) // workaround bug in VS2015 headers
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6 changes: 3 additions & 3 deletions UWP/GPU_UWP/GPU_UWP.vcxproj
Expand Up @@ -381,7 +381,7 @@
<ItemGroup>
<ClInclude Include="..\..\GPU\Common\DepalettizeShaderCommon.h" />
<ClInclude Include="..\..\GPU\Common\DrawEngineCommon.h" />
<ClInclude Include="..\..\GPU\Common\FramebufferCommon.h" />
<ClInclude Include="..\..\GPU\Common\FramebufferManagerCommon.h" />
<ClInclude Include="..\..\GPU\Common\PresentationCommon.h" />
<ClInclude Include="..\..\GPU\Common\GPUDebugInterface.h" />
<ClInclude Include="..\..\GPU\Common\GPUStateUtils.h" />
Expand Down Expand Up @@ -440,7 +440,7 @@
<ItemGroup>
<ClCompile Include="..\..\GPU\Common\DepalettizeShaderCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\DrawEngineCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\FramebufferCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\FramebufferManagerCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\PresentationCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\GPUDebugInterface.cpp" />
<ClCompile Include="..\..\GPU\Common\GPUStateUtils.cpp" />
Expand Down Expand Up @@ -526,4 +526,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
6 changes: 3 additions & 3 deletions UWP/GPU_UWP/GPU_UWP.vcxproj.filters
Expand Up @@ -3,7 +3,7 @@
<ItemGroup>
<ClCompile Include="..\..\GPU\Common\DepalettizeShaderCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\DrawEngineCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\FramebufferCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\FramebufferManagerCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\PresentationCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\GPUDebugInterface.cpp" />
<ClCompile Include="..\..\GPU\Common\GPUStateUtils.cpp" />
Expand Down Expand Up @@ -62,7 +62,7 @@
<ItemGroup>
<ClInclude Include="..\..\GPU\Common\DepalettizeShaderCommon.h" />
<ClInclude Include="..\..\GPU\Common\DrawEngineCommon.h" />
<ClInclude Include="..\..\GPU\Common\FramebufferCommon.h" />
<ClInclude Include="..\..\GPU\Common\FramebufferManagerCommon.h" />
<ClInclude Include="..\..\GPU\Common\PresentationCommon.h" />
<ClInclude Include="..\..\GPU\Common\GPUDebugInterface.h" />
<ClInclude Include="..\..\GPU\Common\GPUStateUtils.h" />
Expand Down Expand Up @@ -118,4 +118,4 @@
<ClInclude Include="targetver.h" />
<ClInclude Include="..\..\GPU\Software\RasterizerRectangle.h" />
</ItemGroup>
</Project>
</Project>
2 changes: 1 addition & 1 deletion Windows/MainWindowMenu.cpp
Expand Up @@ -23,7 +23,7 @@
#endif
#include "UI/OnScreenDisplay.h"
#include "GPU/Common/PostShader.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/TextureCacheCommon.h"
#include "GPU/Common/TextureScalerCommon.h"

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2 changes: 1 addition & 1 deletion android/jni/Android.mk
Expand Up @@ -227,7 +227,7 @@ EXEC_AND_LIB_FILES := \
$(SRC)/GPU/GPUState.cpp \
$(SRC)/GPU/GeDisasm.cpp \
$(SRC)/GPU/Common/DepalettizeShaderCommon.cpp \
$(SRC)/GPU/Common/FramebufferCommon.cpp \
$(SRC)/GPU/Common/FramebufferManagerCommon.cpp \
$(SRC)/GPU/Common/PresentationCommon.cpp \
$(SRC)/GPU/Common/GPUDebugInterface.cpp \
$(SRC)/GPU/Common/IndexGenerator.cpp.arm \
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2 changes: 1 addition & 1 deletion headless/Headless.cpp
Expand Up @@ -21,7 +21,7 @@
#include "Core/HLE/sceUtility.h"
#include "Core/Host.h"
#include "Core/SaveState.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "Log.h"
#include "LogManager.h"
#include "base/NativeApp.h"
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2 changes: 1 addition & 1 deletion libretro/Makefile.common
Expand Up @@ -162,7 +162,7 @@ SOURCES_CXX += \
$(GPUCOMMONDIR)/GPUStateUtils.cpp \
$(GPUCOMMONDIR)/DrawEngineCommon.cpp \
$(GPUCOMMONDIR)/SplineCommon.cpp \
$(GPUCOMMONDIR)/FramebufferCommon.cpp \
$(GPUCOMMONDIR)/FramebufferManagerCommon.cpp \
$(GPUCOMMONDIR)/PresentationCommon.cpp \
$(GPUCOMMONDIR)/ShaderId.cpp \
$(GPUCOMMONDIR)/ShaderCommon.cpp \
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2 changes: 1 addition & 1 deletion libretro/libretro.cpp
Expand Up @@ -24,7 +24,7 @@
#include "file/zip_read.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/TextureScalerCommon.h"
#include "input/input_state.h"
#include "base/NativeApp.h"
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