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Unrelated, but return true to SYSPROP_HAS_KEYBOARD in SDL.
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hrydgard committed Jan 20, 2024
1 parent 1553931 commit f77adec
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Showing 2 changed files with 2 additions and 1 deletion.
2 changes: 1 addition & 1 deletion SDL/SDLMain.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -563,9 +563,9 @@ bool System_GetPropertyBool(SystemProperty prop) {
#if PPSSPP_PLATFORM(SWITCH)
case SYSPROP_HAS_TEXT_INPUT_DIALOG:
return __nx_applet_type == AppletType_Application || __nx_applet_type != AppletType_SystemApplication;
#endif
case SYSPROP_HAS_KEYBOARD:
return true;
#endif
case SYSPROP_APP_GOLD:
#ifdef GOLD
return true;
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1 change: 1 addition & 0 deletions UI/GameSettingsScreen.h
Original file line number Diff line number Diff line change
Expand Up @@ -44,6 +44,7 @@ class GameSettingsScreen : public TabbedUIDialogScreenWithGameBackground {
void dialogFinished(const Screen *dialog, DialogResult result) override;

void CreateTabs() override;
bool ShowSearchControls() const { return true; }

private:
void PreCreateViews() override;
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