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Impossible Mission (EUR #11384
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Could you try exporting a GE debugger dump on PC? To do this, open the game and select Debug -> GE debugger..., then when it's displaying the scene, press Record in the top right. After a second or so, it'll finish and save a trace of the drawing activity. After that, check the memstick/PSP/SYSTEM/DUMP folder and it'll have created a file named something like "ULES12345_0000.ppdmp". You can zip that and then drag and drop it into a reply here. -[Unknown] |
Hello here is my Dump File: |
Hmm. Looks fine here on an NVIDIA card in Direct3D 11 with that dump too - I don't see anything too funny, most interesting thing I see is a depth >= 0 test. What video card are you using? -[Unknown] |
I use nVidia GeForce 8400M |
Maybe the problem is GF 8000M Series don't support D3D11 according to geforce webpage: |
But why do other games work with the Directx 11 setting? |
Some DirectX10 rutines are in common with DirectX11, this could be de reason |
Tested in latest build. Seems to work fine in Direct3D11 backend. |
Alright, let's close then. |
What happens?
Impossible mission (EUR version) keeps the game attached and the picture stays black
What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
Tested with Windows 10 x64
PPSSPP v1.6.3-434
DirectX 11
Note with OpenGL and DirectX9 the game is running
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