Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Impossible Mission (EUR #11384

Closed
Slippy2k opened this issue Sep 12, 2018 · 10 comments
Closed

Impossible Mission (EUR #11384

Slippy2k opened this issue Sep 12, 2018 · 10 comments
Labels
D3D11 Direct3D 11

Comments

@Slippy2k
Copy link

What happens?

Impossible mission (EUR version) keeps the game attached and the picture stays black

What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.

Tested with Windows 10 x64
PPSSPP v1.6.3-434
DirectX 11

Note with OpenGL and DirectX9 the game is running

@unknownbrackets unknownbrackets added the D3D11 Direct3D 11 label Sep 13, 2018
@unknownbrackets
Copy link
Collaborator

Could you try exporting a GE debugger dump on PC?

To do this, open the game and select Debug -> GE debugger..., then when it's displaying the scene, press Record in the top right. After a second or so, it'll finish and save a trace of the drawing activity.

After that, check the memstick/PSP/SYSTEM/DUMP folder and it'll have created a file named something like "ULES12345_0000.ppdmp". You can zip that and then drag and drop it into a reply here.

-[Unknown]

@ppmeis
Copy link
Contributor

ppmeis commented Sep 14, 2018

Tested under Windows build, it works fine under DirectX11:

image

@Slippy2k
Copy link
Author

Hello here is my Dump File:
ULES00764_0001.zip
I hope you can help me!

@unknownbrackets
Copy link
Collaborator

Hmm. Looks fine here on an NVIDIA card in Direct3D 11 with that dump too - I don't see anything too funny, most interesting thing I see is a depth >= 0 test. What video card are you using?

-[Unknown]

@Slippy2k
Copy link
Author

I use nVidia GeForce 8400M
other Games work

@ppmeis
Copy link
Contributor

ppmeis commented Sep 17, 2018

Maybe the problem is GF 8000M Series don't support D3D11 according to geforce webpage:

https://www.nvidia.es/page/geforce_8M_techspecs.html

@Slippy2k
Copy link
Author

But why do other games work with the Directx 11 setting?

@ppmeis
Copy link
Contributor

ppmeis commented Sep 18, 2018

Some DirectX10 rutines are in common with DirectX11, this could be de reason

@ppmeis
Copy link
Contributor

ppmeis commented Dec 17, 2022

Tested in latest build. Seems to work fine in Direct3D11 backend.

@hrydgard
Copy link
Owner

Alright, let's close then.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
D3D11 Direct3D 11
Projects
None yet
Development

No branches or pull requests

4 participants