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Downstream Panic (US) New Game crashes #13633

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mkozjak opened this issue Nov 7, 2020 · 5 comments · Fixed by #13638
Closed

Downstream Panic (US) New Game crashes #13633

mkozjak opened this issue Nov 7, 2020 · 5 comments · Fixed by #13638
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@mkozjak
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mkozjak commented Nov 7, 2020

What happens?

Downstream Panic (US) locks up on New Game.
All buttons stop working. The only thing I can do is go back to iPhone home via regular system minimize.

What should happen?

Should start a new game properly.

What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.

iPhone 11 Pro, iOS 14.1, PPSSPP git caa960e.

Any tips on how I can provide you with some logs? Are xcode debug logs enough?

@Panderner
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Panderner commented Nov 7, 2020

Here's a Log for Downstream Panic:

18:33:227 user_main    E[SCEDISP]: HLE/sceDisplay.cpp:998 80000104=sceDisplaySetFrameBuf(04000000, 0, 0, 1): invalid stride
18:33:629 user_main    E[HLE]: HLE/scePower.cpp:364 sceKernelVolatileMemUnlock(0) FAILED - not locked
18:34:619 thread video E[ME]: HLE/scePsmf.cpp:1163 80616001=scePsmfPlayerStop(09ebaaf0): not yet playing
18:34:619 user_main    E[ME]: HLE/scePsmf.cpp:1163 80616001=scePsmfPlayerStop(08d82c80): not yet playing
18:34:636 user_main    E[ME]: HLE/scePsmf.cpp:1163 80616001=scePsmfPlayerStop(08d82c80): not yet playing
18:34:653 user_main    E[ME]: HLE/scePsmf.cpp:1163 80616001=scePsmfPlayerStop(08d82c80): not yet playing
18:34:670 user_main    E[ME]: HLE/scePsmf.cpp:1163 80616001=scePsmfPlayerStop(08d82c80): not yet playing
18:34:671 thread video E[ME]: HLE/scePsmf.cpp:1163 80616001=scePsmfPlayerStop(09eb5af0): not yet playing
18:34:738 user_main    E[HLE]: HLE/scePower.cpp:364 sceKernelVolatileMemUnlock(0) FAILED - not locked
18:35:793 thread video E[ME]: HLE/scePsmf.cpp:1163 80616001=scePsmfPlayerStop(09ebaaf0): not yet playing
18:35:794 user_main    E[ME]: HLE/scePsmf.cpp:1163 80616001=scePsmfPlayerStop(08d82c80): not yet playing
18:35:811 user_main    E[ME]: HLE/scePsmf.cpp:1163 80616001=scePsmfPlayerStop(08d82c80): not yet playing
18:35:862 thread video E[ME]: HLE/scePsmf.cpp:1163 80616001=scePsmfPlayerStop(09eb5af0): not yet playing
18:35:912 user_main    E[SCEIO]: HLE/sceIo.cpp:2094 00000004=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/Movies/2.pmf, 1, 0): file not found

@sum2012
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sum2012 commented Nov 8, 2020

v1.10.3-1150-g614540aa6-windows-amd64 log:
https://gist.github.com/sum2012/8f89fad1efd0041607eddcdef1191972
Not sure this is really scemp3 issue.

Also thanks this make me test jpcsp emulator , the emulator worked in jpcsp/jpcsp@3d32d04
The game history thread is in http://www.emunewz.net/forum/showthread.php?tid=41262

sum2012 added a commit to sum2012/ppsspp that referenced this issue Nov 8, 2020
@sum2012
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sum2012 commented Nov 8, 2020

I have reported jpcsp 's side.
Now I fixed ppsspp 's side :P

@sum2012 sum2012 added this to the v1.11.0 milestone Nov 8, 2020
@sum2012 sum2012 added the HW Hardware of code label Nov 8, 2020
@sum2012
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sum2012 commented Nov 8, 2020

@mkozjak @Panderner
Please check v1.10.3-1162-g0193fd278 or newer version

@mkozjak
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mkozjak commented Nov 8, 2020

Confirmed to work! 👍

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