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Remaining rendering problems in Tantalus games #15914
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Which api and hardware? |
c75b023 fixes the problem you reported in MX vs ATV @Panderner . |
Thanks, I'll fix it up. somehow, the culprit is 39890f7 |
OK, fixed it up, back to the way it was. |
Interesting, I'll have to look into that. |
Hm, that's not expected. I'll try to look at it, but might not be until after 1.14.1, which I'll launch on Monday or Tuesday. Seems to be some kind of automatic brightness adaptation, that didn't work before, and now malfunctions, heh. |
Went ahead and did a bisect, the darkening behavior (it gradually darkens as you start the track) started in 92eaac0 , which also fixed some rather bad rendering issues. So presumably there's a brightness adaptation effect that started working at that commit, but is not working completely correctly. Sigh, might be a tricky one. |
Now that the main issues of #15898 have been fixed in #15907, Cars and the MX vs ATV games are playable and render okay at 1x. Spongebob is near perfect, the depth swizzle just needs improvement for higher resolution to get sharp edges against the sky.
There are still issues though:
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