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Optimize DrawPixels for 16-bit RGB565 copies #18416

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merged 2 commits into from
Nov 12, 2023
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@hrydgard hrydgard commented Nov 12, 2023

These are done repeatedly in God of War, and are slightly expensive on platforms like RISC-V due to unnecessary color conversion (we don't have optimized color conv functions for RISC-V yet).

So let's just use a 16-bit texture format directly if available instead of converting (and if the opposite RGB16 format is available, use that since conversion is cheap even without SIMD).

@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Nov 12, 2023
@hrydgard hrydgard added this to the v1.17.0 milestone Nov 12, 2023
…propriate.

Optimization for God of War on low-end platforms. Avoids calling a color
conversion function that's currently only SIMD-optimized on x86, so will
also benefit ARM a little bit.
@hrydgard hrydgard merged commit bfd1115 into master Nov 12, 2023
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@hrydgard hrydgard deleted the drawpixels-16-bit-opt branch November 12, 2023 23:44
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