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Abnormal graphical behaviour in Final Fantasy I and II since v0.8.1-209-g405ac23 due to #2580 (Regression, flickering window backgrounds in FF 1 and broken window backgrounds in FF 2) #2595
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This commit has caused a glitch in MotoGP too. It only happens when Buffered Rendering is on. Any refresh on the buffer, like enabling/disabling SSAA and toggling between fullscreen and windowed, fixes it until you move the camera again. It has also made the shadows disapear, regardless of the Buffered Rendering configuration. |
For MotoGP, it is stencil issue .Has been fixed here d43a2f4 .However , i don't know whether it can fix FF1/II since i don't own those games and cannot test them . |
@solarmystic , for quick checkout on FFI/II , you can try this . |
Yep that fixed FF 1 and II as well, although your build is missing sound effects in those games for some reason. I guess you should change the title of the pull request to reflect this new development. |
Alright Thanks . (Missing sound effect is ok as my build is testing something on volume change ) |
@hrydgard / @unknownbrackets , regarding the depth issue fix . I think we still have one case missing (then would be prefect) however i have no idea what can be included to that bool depthMask to test it . (try to set something like glstate.depthChanged ?) For example , Saint Seiya Omega and Gundam AGE Universe always require depth write to be TRUE in any cases in order to show ALL stuffs correctly however when depth test enabled , it returns FALSE which some scenes in-game still missing stuffs (When depth test disabled always return TRUE and that's why there're some missing stuff appears to be shown now)
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This issue should be resolved. @solarmystic , close it if you okay . |
Okay, Closing it since its fixed. |
Final Fantasy I:-
This game used to have working, static, blue backgrounds (default) in the the windows.
Since v0.8.1-209-g405ac23 (when #2580 https://github.com/raven02/ppsspp/commit/6a1b6407fdd9e7373b430f5be854f1d900071636 "Partially fix depth issues in multiple games" commit was merged into master 405ac23), they now flicker intermittently.
Last revision to exhibit proper behaviour is v0.8.1-207-g6be8084.
Problem reproduction:-
Short youtube videos comparing the present (abnormal) and previous (normal) behaviour:-
Abnormal behaviour in v0.8.1-209-g405ac23
http://www.youtube.com/watch?v=YZmLhiGjH9M&feature=youtu.be
Correct behaviour in v0.8.1-207-g6be8084.
http://youtu.be/yAdPSpNBgUI
Temporary solution:-
Disabling Buffered Rendering fixes the flickering issue in the affected revisions
http://youtu.be/YM1vYCcUIIg
Final Fantasy II:-
The game used to have functional blue (default) windows for dialogue and menus.
It does not display them anymore since v0.8.1-209-g405ac23 after @raven02's #2580 https://github.com/raven02/ppsspp/commit/6a1b6407fdd9e7373b430f5be854f1d900071636 "Partially fix depth issues in multiple games" pull request was merged into master 405ac23.
Last revision displaying the correct graphical behaviour is v0.8.1-207-g6be8084.
Problem reproduction:-
Broken behaviour in v0.8.1-209-g405ac23
Correct behaviour in v0.8.1-207-g6be8084.
Temporary solution:-
Like FF I, disabling Buffered Rendering fixes this abnormality for now
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