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Persona 3 Portable 5th block crash *fixed* #2846
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We need a lot more details from you in order to help you out:-
Thanks for your cooperation. |
Read our privacy statement online: If the online privacy statement is not available, please read our privacy statement offline: and @yoryo |
@solarmystic I've got the right one now, just need some way to send it to you. |
I'm using 0.8.1-589 and with and without buffered rendering the game work fine. Could it be possible that the problem exist only on the x64 version of ppsspp? Windows XP x86 and I have the USA version of the game |
Just version 0.8.1 isn't descriptive enough. What's the precise revision? E.g. 0.8.1-2 or 0.8.1-534 for example. What I meant by Q2 was, if you're on Windows, what are your specs? (CPU, GPU, RAM etc) Also, a crash caused by ig4icd64.dll seems to indicate your graphics card's drivers are to blame in this case. Which means you're using PPSSPP on an Intel HD 3000 integrated graphics card. And yes, please upload the latest save that is closest to point of the crash. Thanks again. |
@vsub Is this what you mean? |
By the way, my computer is a laptop (a really powerful one), just letting you know. |
Not using that version(my version)could also mean that the problem don't exist on it. |
@vsub How do I post it? As I said, I need a way to give you guys the save file. |
Your laptop may have a very decent CPU (an i3-2xxx Sandy bridge CPU is nothing to scoff at) but the Intel HD 3000 integrated graphics is the real handicap, especially for emulating PSP games using PPSSPP. You can use mediafire.com to upload the savefile. Upload it using mediafire and share the link here. |
Ah, okay, here it is: |
@vsub |
The absolutely newest dev builds can be obtained here:- |
Thanks @solarmystic I'll test it out and tell you in a minute. |
That's weird,the stairs are gone. Oh and btw...I may be wrong but at certain point of the game(at least on the PS2 version)you are not able to go higher until you reach certain point in the story...probably this is the problem |
@vsub |
I played your savefile up to the 164F and had no crashes whatsoever. There isn't a way to progress either, was there supposed to be stairs heading upwards from the 164F and beyond? I can't see any stairs. |
The game don't crash here,I just can't go up...the stairs are missing at floor 164 Just continue with the story...at one point the game will tell you that you can go up |
@solarmystic @vsub |
BTW @solarmystic thanks for the screencap, couldn't have noticed without it. ^_^ |
Got it. It crashes for me as well. Right after the 4th battle on the 166th floor using 0.8.1-648 Will do a stack trace to figure out what exactly is the root cause. Thanks for the correct savefile. F.y.i I'm using an AMD graphics card, so it does seem to be independant of your type of graphics card used. Interesting. |
No problem, after all, I should be thanking you for going through all this trouble to help me. ^_^ |
No problems here...I beat at least 20 enemys including the boss at floor 171 and played till 173 but no problems at all. Just to mention,Buffered Rendering is disabled because I get a lot more speed on that game if it's disable and also fixes a graphical bug |
@vsub hmmm... what about the resuming from the farthest floor crash? |
You're welcome. I intend on finishing up this game using PPSSPP myself one day, so I have a vested interest in getting this fixed too, heh. (Just started the game on the emulator.) To other devs/interested parties who can comprehend stacktraces, this is the stacktrace for this issue using the latest Orphis build when it crashes, debugging in MSVC 2010 (0.8.1-648):- Settings are default (BR ON, HW Transform ON, Mipmapping ON etc.), using a fresh build that I compiled from the latest master for debugging purposes. Now all we can do, is hope that a dev with some know how can rectify this issue, this is as detailed as you can get with debugging crashes for the emulator. Gotta have some patience :D |
Great, thanks, I myself don't understand that so I suppose we'll just leave it here? Hope some devs can come and see this, and, hopefully, tell us what we need to do to fix it. |
@CrymsonZX I also was constantly switching between unlimited and normal speed to make it faster(which will increase the chances to encounter a problem)but again,the game work fine. Try disabling Buffered Rendering and try |
@vsub Alright, I'll try, thanks, get back to you when I'm done. |
@sum2012 Tested resuming and battles, they seem to be exactly like your build, gonna do the same thing as I did before, leave the main menu open for a bit and try to close it to see if it crashes. That may take a bit though, I'm currently watching an episode of TV series so I'm gonna wait til it ends. |
@sum2012 Alright, I left it open for more than ten minutes so, right now, I don't think it's going to crash but, I AM already on the 6th block, not the 5th so that may be different... I'll go to the 5th block and try. |
Should thanks to @raven02 commit |
@CrymsonZX A bit complex |
@Jajabowl I haven't tested it on the newest version, the one I use is the one from 3 months ago when this thread was closed... Honestly, I'm on my third playthrough right now and haven't had any problems (I'm on the second to last day of the game BTW), so your problem may be in TransformPipeline as was mine... try repeating the same steps I went through which are all posted above. |
What video card do you use if you're still getting crashes? Also, can you upload your save data or a savestate nearby a crash? Are you able to reproduce it mostly consistently? -[Unknown] |
@unknownbrackets Should I reopen this thread? |
Hmm, well, the screenshot shows 0.9.1. Let's wait for more details first. -[Unknown] |
@unknownbrackets Very well then... If he has the same type of Graphics card as me, then the problem should be the same... |
It does seem to crash with HW t off though.. @CrymsonZX @unknownbrackets |
Sorry for the late reply btw, my timezone is +8 GMT and it was kinda passed my bedtime |
Hmm, that savestate was created by 0.9.1 or something, not the latest version. -[Unknown] |
Hmm.. and I thought I just recently downloaded it :O Let me go check the latest one first |
I didn't notice I wasn't using the latest cause the latest came out like a few days after I downloaded 9.1. So far 9.5 works fine with HW t on. Sorry for causing trouble and if there's crashes with 9.5 I'll comment here. Thank you for your time. |
@Jajabowl Heh, sorry... My timeline is GMT +0 so yeah.... I understand. Anyway, I assume it's fine now, as you haven't posted? Though that may be because of timelines... Anyway, we're here to help, so don't hesitate with asking! |
mmm...guys i'm using the latest version of ppsspp (ppsspp v0.9.5) and my game always crashes when my character levels up on any floor in the 5th block,i have turned off the hardware transfrom but its still doesnt crashes.This is my second playthrough,i have the same problem w/ my first playthrough on ppsspp v0.8.1....can you help me please...thx |
Can you provide a nearby savestate or savegame? -[Unknown] |
@unknownbrackets just figured it out myself,thx for trying to help |
@FukaiAo hey, i seem to be having the same problem as you did. would you mind sharing how you fixed it please? |
@ghost, you didn't happen to figure this out did you? Or have a savegame/savestate to reproduce? -[Unknown] |
I doubt you'll get a response @unknownbrackets: ghost is a 404'd/deleted account, apparently. |
According to the issue title this has been fixed, so I guess it's safe to close. |
When I try to access the 5th block of Tartarus the game crashes with no explanation, I can still get to it via the 4th block but when I exit a battle 9 times out of 10 it'll crash as well, I'm using the default emulator settings and the game has been going smoothly till this point so I am really confused as to why this is happening.
If anyone knows how to fix this, I'd be really glad to try it.
Thank you in advance.
EDIT: Works with Hardware Transforming disabled, tested on version 0.8.1-648-g88685b0
Special thanks to @solarmystic and @vsub
EDIT 2: first of all, sorry for no updates, been trying to reach 5th block on my 2nd playthrough, but now that I'm there I can say that @sum2012 's build works with Hardware Transform ON, I can play perfectly without any crashes, but, I don't see a difference in speed as @solarmystic said, but that may be just me. In conclusion, this is closed for good, I'll just keep using this build until an actual official fixed version is released by the developers.
Thank you @sum2012 for the build and @solarmystic for the trace that led to the build. And again, sorry for no updates in a while.
EDIT 3: Oops, guess I said that too soon... Tried to close the menu while in the block and it crashed on me... I'm gonna need to re-open this thread...
EDIT 4: Works without crashes on the newest version with default settings.
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