Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Persona 3 Portable 5th block crash *fixed* #2846

Closed
CrymsonZX opened this issue Jul 19, 2013 · 132 comments
Closed

Persona 3 Portable 5th block crash *fixed* #2846

CrymsonZX opened this issue Jul 19, 2013 · 132 comments

Comments

@CrymsonZX
Copy link

When I try to access the 5th block of Tartarus the game crashes with no explanation, I can still get to it via the 4th block but when I exit a battle 9 times out of 10 it'll crash as well, I'm using the default emulator settings and the game has been going smoothly till this point so I am really confused as to why this is happening.
If anyone knows how to fix this, I'd be really glad to try it.
Thank you in advance.

EDIT: Works with Hardware Transforming disabled, tested on version 0.8.1-648-g88685b0
Special thanks to @solarmystic and @vsub

EDIT 2: first of all, sorry for no updates, been trying to reach 5th block on my 2nd playthrough, but now that I'm there I can say that @sum2012 's build works with Hardware Transform ON, I can play perfectly without any crashes, but, I don't see a difference in speed as @solarmystic said, but that may be just me. In conclusion, this is closed for good, I'll just keep using this build until an actual official fixed version is released by the developers.
Thank you @sum2012 for the build and @solarmystic for the trace that led to the build. And again, sorry for no updates in a while.

EDIT 3: Oops, guess I said that too soon... Tried to close the menu while in the block and it crashed on me... I'm gonna need to re-open this thread...

EDIT 4: Works without crashes on the newest version with default settings.

@solarmystic
Copy link
Contributor

@CrymsonZX

We need a lot more details from you in order to help you out:-

  1. Emulator version used
  2. Device Specifications
  3. Platform used (Windows/Android/iOS etc)
  4. Logfile from the build used, taken right before the crash. (If on Windows, double click on Log.bat in the ppsspp folder, and then play the game until it crashes. Then head to the User\Logs subfolder, and upload the ppsspp.log file to reliable filehoster. Or just cut and paste the contents into pastebin. Whichever is more convenient)
  5. A save file of your game so that we can reproduce the issue.

Thanks for your cooperation.

@yoryo
Copy link

yoryo commented Jul 19, 2013

#2719
#2385

looks like its a common issue... on endgame....

@CrymsonZX
Copy link
Author

@solarmystic

  1. I use the latest version 0.8.1
  2. Sorry I don't understand what you mean with that...
  3. Windows (7)
  4. Problem signature:
    Problem Event Name: APPCRASH
    Application Name: PPSSPPWindows64.exe
    Application Version: 1.0.0.0
    Application Timestamp: 51cb4746
    Fault Module Name: ig4icd64.dll
    Fault Module Version: 0.0.0.0
    Fault Module Timestamp: 4fabd0be
    Exception Code: c0000005
    Exception Offset: 0000000000003790
    OS Version: 6.1.7601.2.1.0.768.3
    Locale ID: 2070
    Additional Information 1: 1057
    Additional Information 2: 10577fbb18fc453671600a3d68e0a119
    Additional Information 3: 58ee
    Additional Information 4: 58ee8ea3b77af70a9edba138b371ff3a

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\windows\system32\en-US\erofflps.txt
5. I use all of the save slots so I guess you want the latest one? I'll check which one it is.

and

@yoryo
Yeah seems so... But I still don't get why it happens... :\

@CrymsonZX
Copy link
Author

@solarmystic I've got the right one now, just need some way to send it to you.

@vsub
Copy link

vsub commented Jul 19, 2013

I'm using 0.8.1-589 and with and without buffered rendering the game work fine.
I going directly to block 5(floor 171)and also from block 4(floor 160)to play till block 5 and the game didn't crash.
I also played couple of battles in block 4 and 5 but again,no problems

Could it be possible that the problem exist only on the x64 version of ppsspp?

Windows XP x86 and I have the USA version of the game

@solarmystic
Copy link
Contributor

@CrymsonZX

Just version 0.8.1 isn't descriptive enough. What's the precise revision?

E.g. 0.8.1-2 or 0.8.1-534 for example.

capture

What I meant by Q2 was, if you're on Windows, what are your specs? (CPU, GPU, RAM etc)

Also, a crash caused by ig4icd64.dll seems to indicate your graphics card's drivers are to blame in this case.

capture

Which means you're using PPSSPP on an Intel HD 3000 integrated graphics card.

And yes, please upload the latest save that is closest to point of the crash. Thanks again.

@CrymsonZX
Copy link
Author

@vsub
0.8.1-589? That's not my version I don't think, and also it's not by the teleporter, it's resuming from the lowest floor of the 5th block.
@solarmystic

untitled

Is this what you mean?
And, also, I still need a way to send you the save file if it's still needed.

@CrymsonZX
Copy link
Author

By the way, my computer is a laptop (a really powerful one), just letting you know.

@vsub
Copy link

vsub commented Jul 19, 2013

@CrymsonZX

Not using that version(my version)could also mean that the problem don't exist on it.
Post your save...the folder that have name starting with ULUS10512 in memstick\PSP\SAVEDATA

@CrymsonZX
Copy link
Author

@vsub How do I post it? As I said, I need a way to give you guys the save file.

@solarmystic
Copy link
Contributor

@CrymsonZX

Your laptop may have a very decent CPU (an i3-2xxx Sandy bridge CPU is nothing to scoff at) but the Intel HD 3000 integrated graphics is the real handicap, especially for emulating PSP games using PPSSPP.

You can use mediafire.com to upload the savefile. Upload it using mediafire and share the link here.

@CrymsonZX
Copy link
Author

Ah, okay, here it is:
http://www.mediafire.com/?7ngi28pu5lmou44

@CrymsonZX
Copy link
Author

@vsub
How do I get that version anyway?
I'm pretty sure I'm using the latest one...

@solarmystic
Copy link
Contributor

@CrymsonZX

The absolutely newest dev builds can be obtained here:-

http://buildbot.orphis.net/ppsspp/

@CrymsonZX
Copy link
Author

Thanks @solarmystic I'll test it out and tell you in a minute.

@vsub
Copy link

vsub commented Jul 19, 2013

That's weird,the stairs are gone.
Did you used cheats on the game...I also saw some messages that look strange to see then at this point of the game

Oh and btw...I may be wrong but at certain point of the game(at least on the PS2 version)you are not able to go higher until you reach certain point in the story...probably this is the problem

@CrymsonZX
Copy link
Author

@vsub
Nope, no cheats at all.
@solarmystic
In the latest one, 0.8.1-648-g88685b0, the crash still happens...

@solarmystic
Copy link
Contributor

@CrymsonZX

I played your savefile up to the 164F and had no crashes whatsoever.

There isn't a way to progress either, was there supposed to be stairs heading upwards from the 164F and beyond?

I can't see any stairs.

@vsub
Copy link

vsub commented Jul 19, 2013

The game don't crash here,I just can't go up...the stairs are missing at floor 164
That's story related...you are at the top of Tartarus at this point of the game.

Just continue with the story...at one point the game will tell you that you can go up

@solarmystic
Copy link
Contributor

This is what it looks like, no crashes at all:-

capture

@CrymsonZX
Copy link
Author

@solarmystic @vsub
Oh... the date is wrong... I sent you the wrong one... oops, I'll send you the right one now then... I hope...
It should be November 14th...
http://www.mediafire.com/?qw023rjj8vajmc3
That should be it, sorry...

@CrymsonZX
Copy link
Author

BTW @solarmystic thanks for the screencap, couldn't have noticed without it. ^_^

@solarmystic
Copy link
Contributor

@CrymsonZX

Got it. It crashes for me as well. Right after the 4th battle on the 166th floor using 0.8.1-648

Will do a stack trace to figure out what exactly is the root cause. Thanks for the correct savefile.

F.y.i I'm using an AMD graphics card, so it does seem to be independant of your type of graphics card used. Interesting.

@CrymsonZX
Copy link
Author

No problem, after all, I should be thanking you for going through all this trouble to help me. ^_^

@vsub
Copy link

vsub commented Jul 19, 2013

No problems here...I beat at least 20 enemys including the boss at floor 171 and played till 173 but no problems at all.

Just to mention,Buffered Rendering is disabled because I get a lot more speed on that game if it's disable and also fixes a graphical bug

@CrymsonZX
Copy link
Author

@vsub hmmm... what about the resuming from the farthest floor crash?
Try to go to the entrance and resume from the highest one, it always crashes there for me...

@solarmystic
Copy link
Contributor

@CrymsonZX

You're welcome. I intend on finishing up this game using PPSSPP myself one day, so I have a vested interest in getting this fixed too, heh. (Just started the game on the emulator.)

To other devs/interested parties who can comprehend stacktraces, this is the stacktrace for this issue using the latest Orphis build when it crashes, debugging in MSVC 2010 (0.8.1-648):-

stacktrace

Settings are default (BR ON, HW Transform ON, Mipmapping ON etc.), using a fresh build that I compiled from the latest master for debugging purposes.

Now all we can do, is hope that a dev with some know how can rectify this issue, this is as detailed as you can get with debugging crashes for the emulator. Gotta have some patience :D

@CrymsonZX
Copy link
Author

Great, thanks, I myself don't understand that so I suppose we'll just leave it here? Hope some devs can come and see this, and, hopefully, tell us what we need to do to fix it.
BTW this game is amazing, I really hope you enjoy it as much as I am, truly awesome story and gameplay, it is, without a doubt, one of the best games I have ever played.
So yeah, thanks for your help, I guess I'll just wait till we have a solution, haha...

@vsub
Copy link

vsub commented Jul 19, 2013

@CrymsonZX
Yes I continued the game from the entrance(farthest floor)...even tried to continue the game,load the save,then continue again(couple of times)
I didn't use the teleport at all

I also was constantly switching between unlimited and normal speed to make it faster(which will increase the chances to encounter a problem)but again,the game work fine.

Try disabling Buffered Rendering and try
Try the x86 version too

@CrymsonZX
Copy link
Author

@vsub Alright, I'll try, thanks, get back to you when I'm done.

@CrymsonZX
Copy link
Author

@sum2012 Tested resuming and battles, they seem to be exactly like your build, gonna do the same thing as I did before, leave the main menu open for a bit and try to close it to see if it crashes. That may take a bit though, I'm currently watching an episode of TV series so I'm gonna wait til it ends.

@CrymsonZX
Copy link
Author

@sum2012 Alright, I left it open for more than ten minutes so, right now, I don't think it's going to crash but, I AM already on the 6th block, not the 5th so that may be different... I'll go to the 5th block and try.

@CrymsonZX
Copy link
Author

@sum2012 and @hrydgard Seems to work without crashes in the newest version... All default settings too, including Hardware Transform ON. @hrydgard I'm going to close it, if it crashes again, I can always reopen it, and, also, thanks for the new build.

@sum2012
Copy link
Collaborator

sum2012 commented Jul 29, 2013

Should thanks to @raven02 commit

@CrymsonZX
Copy link
Author

@sum2012 What do you mean? I downloaded a version by @hrydgard not @raven02...

@sum2012
Copy link
Collaborator

sum2012 commented Jul 29, 2013

@CrymsonZX A bit complex
@raven02 have made a commit for fix for TransformPipeline.
And @hrydgard merge it.

@CrymsonZX
Copy link
Author

@sum2012 Ah... I see, @raven02 made the fix, and @hrydgard implemented it into the emulator... Awesome, thanks @raven02!

@Jajabowl
Copy link

Jajabowl commented Nov 3, 2013

Okay, honestly I've spent like half an hour or more reading this whole thread and don't quite understand most of what's going on. I do understand however that turning off HW T helps with the crashing at the 5th block. But the solution was in the latest ppsspp version though 3 months ago. Now I'm using the lastest v9.5? I'm not really sure bout this stuff and with HW T on, it still crashes on the 5th block for me.
screenshot_2

@CrymsonZX
Copy link
Author

@Jajabowl I haven't tested it on the newest version, the one I use is the one from 3 months ago when this thread was closed... Honestly, I'm on my third playthrough right now and haven't had any problems (I'm on the second to last day of the game BTW), so your problem may be in TransformPipeline as was mine... try repeating the same steps I went through which are all posted above.

@unknownbrackets
Copy link
Collaborator

What video card do you use if you're still getting crashes? Also, can you upload your save data or a savestate nearby a crash? Are you able to reproduce it mostly consistently?

-[Unknown]

@CrymsonZX
Copy link
Author

@unknownbrackets Should I reopen this thread?

@unknownbrackets
Copy link
Collaborator

Hmm, well, the screenshot shows 0.9.1. Let's wait for more details first.

-[Unknown]

@CrymsonZX
Copy link
Author

@unknownbrackets Very well then... If he has the same type of Graphics card as me, then the problem should be the same...

@Jajabowl
Copy link

Jajabowl commented Nov 4, 2013

It does seem to crash with HW t off though..

@CrymsonZX
from what I "understand" (which is very little) from this thread, is that you got the latest version and your problem was fixed? I have very little knowledge on this stuff :|

@unknownbrackets
screenshot_6
and here's a link to my save state. It crashes when I close the menu after casting Mediarahan with my Main Character and with HW t on.
http://www.mediafire.com/?rr3zjd3fyikyvf4

@Jajabowl
Copy link

Jajabowl commented Nov 4, 2013

Sorry for the late reply btw, my timezone is +8 GMT and it was kinda passed my bedtime

@unknownbrackets
Copy link
Collaborator

Hmm, that savestate was created by 0.9.1 or something, not the latest version.

-[Unknown]

@Jajabowl
Copy link

Jajabowl commented Nov 4, 2013

Hmm.. and I thought I just recently downloaded it :O Let me go check the latest one first

@Jajabowl
Copy link

Jajabowl commented Nov 4, 2013

I didn't notice I wasn't using the latest cause the latest came out like a few days after I downloaded 9.1. So far 9.5 works fine with HW t on. Sorry for causing trouble and if there's crashes with 9.5 I'll comment here. Thank you for your time.

@CrymsonZX
Copy link
Author

@Jajabowl Heh, sorry... My timeline is GMT +0 so yeah.... I understand. Anyway, I assume it's fine now, as you haven't posted? Though that may be because of timelines... Anyway, we're here to help, so don't hesitate with asking!

@FukaiAo
Copy link

FukaiAo commented Nov 24, 2013

mmm...guys i'm using the latest version of ppsspp (ppsspp v0.9.5) and my game always crashes when my character levels up on any floor in the 5th block,i have turned off the hardware transfrom but its still doesnt crashes.This is my second playthrough,i have the same problem w/ my first playthrough on ppsspp v0.8.1....can you help me please...thx

@unknownbrackets
Copy link
Collaborator

Can you provide a nearby savestate or savegame?

-[Unknown]

@FukaiAo
Copy link

FukaiAo commented Nov 24, 2013

@unknownbrackets just figured it out myself,thx for trying to help

@ghost
Copy link

ghost commented Nov 24, 2013

@FukaiAo hey, i seem to be having the same problem as you did. would you mind sharing how you fixed it please?

@hrydgard hrydgard reopened this Nov 24, 2013
@unknownbrackets
Copy link
Collaborator

@ghost, you didn't happen to figure this out did you? Or have a savegame/savestate to reproduce?

-[Unknown]

@thedax
Copy link
Collaborator

thedax commented Dec 27, 2013

I doubt you'll get a response @unknownbrackets: ghost is a 404'd/deleted account, apparently.

@thedax
Copy link
Collaborator

thedax commented Jan 30, 2014

According to the issue title this has been fixed, so I guess it's safe to close.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

10 participants