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SD Gundam Generation Overworld & some other games can't load Custom BGM #2929
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Yeah? Then put stuff in memstick:\MUSIC\OVERWORLD. On PC, memstick: is just the memstick folder under PPSSPP. On Android, memstick: is simply your USB storage / SD card root. |
Thanks for your reply. I've tried on both PC & Android device, and none of them works. |
Related the question to JPCSP forum. |
I also tried the eCFW 6.60 Tn-V on PS Vita, and it doesn't support custom BGM too. It seems difficult to make custom BGM work on emulation. |
Can you post a log of what the game does when you try to use custom bgm? -[Unknown] |
Seem need impl sceMp3InitResource first |
Does it work in JPCSP? Also, does anyone know of any demo or homebrew that supports custom bgm in a way that does not work in PPSSPP? -[Unknown] |
I remember JPCSP doesn't work. |
jpcsp supports custom bgm recently https://code.google.com/p/jpcsp/source/detail?r=3468
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Ref JPCSP https://code.google.com/p/jpcsp/source/detail?r=3468 Fix issues in : hrydgard#2929 and hrydgard#5501
Ref JPCSP https://code.google.com/p/jpcsp/source/detail?r=3468 Fix issues in : hrydgard#2929 and hrydgard#5501
Leaving the mojibake issue aside, do the Gundam games load custom BGMs fine now? Project Diva 2nd seems to work okay with it, but it's the only game I have that has such a feature. |
Try enabling the Sound Speed Hack in Audio and see if it fixes it. Many games that use Custom BGMs benefit from it. |
I'm gonna close this then. |
To active Custom BGM, some games require to load the Music folder in root. For example, SD Gundam Generation Overworld requires user put mp3 files in memstick:\MUSIC\OVERWORLD.
I'm sorry for posting in wrong place last time.
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