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SD Gundam Generation Overworld & some other games can't load Custom BGM #2929

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codename1706 opened this issue Jul 26, 2013 · 13 comments
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MP3 Issue involves sceMp3 features.

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@codename1706
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To active Custom BGM, some games require to load the Music folder in root. For example, SD Gundam Generation Overworld requires user put mp3 files in memstick:\MUSIC\OVERWORLD.
I'm sorry for posting in wrong place last time.

@hrydgard
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Yeah? Then put stuff in memstick:\MUSIC\OVERWORLD. On PC, memstick: is just the memstick folder under PPSSPP. On Android, memstick: is simply your USB storage / SD card root.

@codename1706
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Thanks for your reply. I've tried on both PC & Android device, and none of them works.

@sum2012
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sum2012 commented Jul 27, 2013

Related the question to JPCSP forum.
But still don't solve.
http://www.emunewz.net/forum/showthread.php?tid=142019

@codename1706
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I also tried the eCFW 6.60 Tn-V on PS Vita, and it doesn't support custom BGM too. It seems difficult to make custom BGM work on emulation.

@unknownbrackets
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Can you post a log of what the game does when you try to use custom bgm?

-[Unknown]

@sum2012
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sum2012 commented Dec 9, 2013

Seem need impl sceMp3InitResource first

https://gist.github.com/sum2012/9bd096a1364c1808862c

@unknownbrackets
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Does it work in JPCSP? Also, does anyone know of any demo or homebrew that supports custom bgm in a way that does not work in PPSSPP?

-[Unknown]

@sum2012
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sum2012 commented Jan 30, 2014

I remember JPCSP doesn't work.

@kaienfr
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kaienfr commented Mar 28, 2014

jpcsp supports custom bgm recently https://code.google.com/p/jpcsp/source/detail?r=3468
We should also do something to support it.
We basicly have two things to fix:

  1. in our sceIODread, we can detect folders (including . and ..) in "ms0:/MUSIC/", but the folder's name can not be shown in the game.
    in ppsspp
    uljm05681_00000

in jpcsp
npjh50465-shot-1

  1. the music files can not be detected. You will find nothing files in the game when enter the music folder and subfolders,
    in ppsspp
    uljm05681_00001

in jpcsp
npjh50465-shot-2

kaienfr added a commit to kaienfr/ppsspp_cn that referenced this issue Mar 28, 2014
kaienfr added a commit to kaienfr/ppsspp_cn that referenced this issue Mar 28, 2014
@thedax
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thedax commented Jul 31, 2014

Leaving the mojibake issue aside, do the Gundam games load custom BGMs fine now? Project Diva 2nd seems to work okay with it, but it's the only game I have that has such a feature.

@issuer
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issuer commented Jan 9, 2015

Try enabling the Sound Speed Hack in Audio and see if it fixes it. Many games that use Custom BGMs benefit from it.

@unknownbrackets unknownbrackets added the MP3 Issue involves sceMp3 features. label Jan 9, 2016
@Saramagrean
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SD Gundam Generation Overworld with v1.7.5 build 553, CustomBGM can load and playable.
CustomBGM
.

@hrydgard
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I'm gonna close this then.

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