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Reported regression: Tales of the World: Radiant Mythology 2 save game crash #4824
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Most likely fast memory... save load works in the first one, though. -[Unknown] |
Reporter says it still crashes with fastmem off. This is on Android only, possibly. |
Does anyone have this and Android to provide a log? -[Unknown] |
Ok here;s the file that I got: Warning:It is very long and even cause my browser to hang for a while loading it @_@ |
Does this only happen when you load a savestate? Try disabling the auto-load savestates option. It's possible there was a bug in an older version. If you load a savestate from a buggy version of PPSSPP, then even the newer version will also have those bugs. Does this happen without a savestate? Even if it does not work, using a savestate skips over all the useful log information, so a log without using a savestate would help either way. By the way, once it starts showing that "bad object handle", you can quit right away. It's the log stuff above that that is interesting. -[Unknown] |
I was testing this on the latest buildbot emulator that is ppsspp-v0.9.6-584-ga0a9ad4- |
You want a log where you want me to play without loading any save state as in starting a fresh new game? |
Can't you load an ingame save (not a savestate)? But yes, that's essentially what I'm after... sorry if it's trouble. -[Unknown] |
Strange,I pretty sure the first log was from an in-game save not save states,guess I do it again then.For a while,here;s my log from a fresh game(No in-game save and no save/load states).The music missing problem still happen but haven;t encountered yet the "Now loading" error.: |
For some reason I was flagged as a bot but now I got my account back,my Gist can be accessed now and also here;s a new log that I got,so far the "Now loading" bug has not happen but the music missing after a while problem still happen:(Load from in-game save and in-game save 2 times,no quick save and quick load is used) |
Okay, there was a bug in savestates that probably caused this problem. You can try creating new savestates, but your old ones are probably all broken - if you load them, it will probably eventually hit that error. The music thing, I still need to do more debugging, luckily it happens on the first one (which I do have) too. -[Unknown] |
I just noticed something,I find out the map icon on the upper left side when in any area are not showing at all in Radiant Mythology 2 despite the First and Third series Radiant Mythology shows the map.Also the latest Buildbot emulator seems to to have the most Flickered screen ever compare to previous emulator I use.Lastly,even though the "Now Loading" bug seem to be gone,sometime when player try to enter a new area in the map,the music stopped and the game take a long time to load followed by the music resuming(until the music stopped playing by itself suddenly) |
Try turning off multithreaded in options. -[Unknown] |
So, #5323 may fix the sounds in the sequels too. Just to be clear: multithreaded still causes this game to break, right? The first game doesn't seem to have any problems. The particular error you hit is strange, it's like the startup code aborted early. But, that should result in the status changing to 0 (not running.) Strange... -[Unknown] |
Hmm before v0.9.6-687-g60e44c4,I can use multithreaded with any game and even this one just fine though I haven;t use the latest buildbot emulator yet cause I though it might be wise to wait for the music fix update. |
Has this improved in the latest version with multithreaded enabled? Are there any save issues left? -[Unknown] |
No feedback in over a year. Going to close this. We're planning to try a different method of multithreading, perhaps, but I'm not sure there's much we can do to remove some of the side effects of the current method. -[Unknown] |
Got this report by email:
Game: Tales of the World: Radiant Mythology 2
Ver:0.9.6.2 @ Android
Sometimes I wanna save game (game save, not quick save/load),
it quit automatically..but it didn't occur at Ver.0.9.5
how to fix it, help please
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