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D3D11: Enable depth clamping #11402

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merged 1 commit into from
Sep 19, 2018
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Uses the same logic as Vulkan, improving #9545 on most D3D11 devices. I think with the adjustment in #11393, this should work in most cases, and it makes sense for Vulkan and D3D11 to match.

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Uses the same logic as Vulkan, improving hrydgard#9545 on most D3D11 devices.
@unknownbrackets unknownbrackets added this to the v1.7.0 milestone Sep 19, 2018
@hrydgard hrydgard merged commit c69e426 into hrydgard:master Sep 19, 2018
@unknownbrackets unknownbrackets deleted the depthclamp branch September 19, 2018 13:52
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