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GLES: Use fragColor0 in GLSL 3.30 float path #12065

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merged 1 commit into from
May 27, 2019

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unknownbrackets
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This should only happen when 32 bit ints are unsupported, which has been reported for a few devices.

-[Unknown]

This should only happen when 32 bit ints are unsupported, which has been
reported for a few devices.
@unknownbrackets unknownbrackets added this to the v1.9.0 milestone May 27, 2019
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Right, that causes it to end up on this old-GLSL path, but we have to output to a custom variable due to the GLSL version we're actually using...

@hrydgard hrydgard merged commit a8b092a into hrydgard:master May 27, 2019
@unknownbrackets unknownbrackets deleted the gl-error branch May 27, 2019 14:02
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