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Simulate blocking behavior using non-blocking on networking #13318

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merged 7 commits into from Sep 4, 2020

Commits on Sep 4, 2020

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  2. Increasing the shutdown delay so that there will be at least one "4=s…

    …ceUtilityNetconfGetStatus()" after "0=sceUtilityNetconfShutdownStart()" instead of directly to "0=sceUtilityNetconfGetStatus()" (just like what happen when using utility.prx file with KHBBS on JPCSP)
    anr2me committed Sep 4, 2020
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  3. An attempt to reduce the lags/stutters during multiplayer caused by i…

    …mproper blocking behavior.
    anr2me committed Sep 4, 2020
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  5. Fix communication issue with Adhoc Server where ping to the Adhoc Ser…

    …ver sometimes getting socket error 10053 and disconnected from Adhoc Server
    anr2me committed Sep 4, 2020
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  7. Minor changes to make sure the output struct/arg have similar value t…

    …o the one from prx file (based on Kingdom Hearts BBS)
    anr2me committed Sep 4, 2020
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