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AdhocMatching fix - Gran Turismo #13375

Merged
merged 9 commits into from Sep 3, 2020
Merged

Commits on Sep 2, 2020

  1. Ignores the 1st byte of MAC address when comparing, since there might…

    … be games (ie. Gran Turismo) that tries to tamper/change the 1st byte during multiplayer upon use.
    anr2me committed Sep 2, 2020
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  2. Default to P2P/Parent's MAC address if the target MAC on sceNetAdhocM…

    …atchingSendData is 00:00:00:00:00:00 (need to confirm whether this is correct or an error should be returned instead)
    anr2me committed Sep 2, 2020
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  3. Making sure the 1st 2-bits on the 1st byte of MAC address' OUI are ze…

    …ro to prevent issue with some games (ie. Gran Turismo)
    anr2me committed Sep 2, 2020
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  4. An attempt to fix sceNetAdhocPollSocket to works properly. This fixes…

    … one of the multiplayer mode on Bleach Heat the Soul 7
    anr2me committed Sep 2, 2020
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  5. An attempt to make PDP and PTP ID to be unique so they can be polled …

    …properly together without getting conflicted ID. This fixes Gran Turismo.
    anr2me committed Sep 2, 2020
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Commits on Sep 3, 2020

  1. An attempt to sort AdhocMatching Member List in order to make a consi…

    …stent list on all players (based on Host). Also fixed some disconnection issue on other players when a player is leaving the room on Gran Turismo and Patapon 3.
    anr2me committed Sep 3, 2020
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  3. Fixed possible crash issue due to lingering leftover callback events …

    …from previous multiplayer session.
    anr2me committed Sep 3, 2020
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  4. Fix connection issue on games using AdhocMatching due to sometimes ev…

    …ents are removed prematurely before being processed. This fix Gran Turismo where some peers could permanently be in "busy data" state.
    anr2me committed Sep 3, 2020
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