Shader generation: Start sharing some parts between backends #13551
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I plan to add some new capabilities to shader blend replacement, to fix some issues with masking for example (I think I'll be able to solve Outrun's car reflection color, for example). To be able to only (mostly) do these changes in one place, I here split out that part from all the shader generators so it can be shared between them.
This requires injecting a few compatibility defines and renaming some uniforms, but I think it'll be worth it.