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Better GLSL version handling with OpenGL #13669

Merged
merged 1 commit into from Nov 16, 2020
Merged

Better GLSL version handling with OpenGL #13669

merged 1 commit into from Nov 16, 2020

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hrydgard
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@hrydgard hrydgard commented Nov 16, 2020

Now specify the latest version supported by the device.

Also correct the version check for our own implementations of packUnorm4x8 etc.

Might help #13668 ? Not sure what that might be. Maybe shader depal is somehow too heavy... Adreno used to be stuck on the old separate-depal path in GL due to a misplaced compatibility check.

Fixes the latest issue in #13308.

…d by the device.

Correct the version check for our own implementations of packUnorm4x8 etc.
@hrydgard hrydgard added this to the v1.11.0 milestone Nov 16, 2020
@hrydgard hrydgard changed the title Better GLSL version handling. Better GLSL version handling with OpenGL Nov 16, 2020
@hrydgard hrydgard merged commit 88a4d95 into master Nov 16, 2020
@hrydgard hrydgard deleted the glsl-version-fix branch November 16, 2020 22:57
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