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Vulkan: Don't compile shader variants for incompatible render pass types #16098

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merged 2 commits into from Sep 25, 2022

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@hrydgard hrydgard commented Sep 24, 2022

Given their pipeline flags, we can exclude some variants from getting compiled.

Ran into this with cache files from previous version of my change, should of course bump, but good to be robust here, given possibilities of corrupt cache files etc.

Also bumping the shader cache ID.

…heir flags.

Ran into this with cache files from previous version of my change.

Also bumping the shader cache ID again to avoid this in other ways, but
good to be robust here.
@hrydgard hrydgard added this to the v1.14.0 milestone Sep 24, 2022
@hrydgard hrydgard changed the title Dont compile incompatible shader variants Vulkan: Don't compile shader variants for incompatible render pass types Sep 24, 2022
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