Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix depal bounds with dynamic CLUT. Fixes lens flare glitches in Ridge Racer #16188

Merged
merged 1 commit into from
Oct 9, 2022

Commits on Oct 9, 2022

  1. Fix depal bounds with dynamic CLUT. Fixes lens flare glitches in Ridg…

    …e Racer
    
    With this wrong, we ended up drawing pixels that came from a DONT_CARE
    init of the depal temp buffer, which was a pile of garbage on Android
    and blank on PC.
    
    Now, we seem to end up not drawing anything because the depal operation
    results in transparent black into whatever is actually intended, but at
    least the screen isn't full of glitches when the sun is visible on Adreno.
    
    See issue #16083
    hrydgard committed Oct 9, 2022
    Configuration menu
    Copy the full SHA
    9422b05 View commit details
    Browse the repository at this point in the history