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GPU: Avoid bloom hack on buffers used for depth #16565

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merged 1 commit into from
Jan 6, 2023

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unknownbrackets
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@unknownbrackets unknownbrackets commented Dec 13, 2022

If a buffer even has depth transferred to it, let's avoid lowering its resolution.

This isn't well tested (it doesn't break things, but there's a bunch of games to check), but the goal is to avoid manually tracking ForceLowerResolutionForEffectsOff on a bunch of games. If it uses depth as color, we pretty much never want to size it down.

-[Unknown]

If a buffer even has depth transferred to it, let's avoid lowering its
resolution.
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Might be nice to merge this @hrydgard.

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hrydgard commented Jan 6, 2023

Yeah, let's try it.

@hrydgard hrydgard merged commit 3cd882f into hrydgard:master Jan 6, 2023
@unknownbrackets unknownbrackets deleted the bloom-hack branch January 6, 2023 14:56
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