GPU: Avoid bloom hack on buffers used for depth #16565
Merged
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If a buffer even has depth transferred to it, let's avoid lowering its resolution.
This isn't well tested (it doesn't break things, but there's a bunch of games to check), but the goal is to avoid manually tracking ForceLowerResolutionForEffectsOff on a bunch of games. If it uses depth as color, we pretty much never want to size it down.
-[Unknown]