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Pre-scan the root of texture packs for hash-named files. #17380
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -140,7 +140,7 @@ bool TextureReplacer::LoadIni() { | |
bool iniLoaded = ini.LoadFromVFS(*dir, INI_FILENAME); | ||
|
||
if (iniLoaded) { | ||
if (!LoadIniValues(ini)) { | ||
if (!LoadIniValues(ini, dir)) { | ||
delete dir; | ||
return false; | ||
} | ||
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@@ -160,7 +160,7 @@ bool TextureReplacer::LoadIni() { | |
} | ||
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INFO_LOG(G3D, "Loading extra texture ini: %s", overrideFilename.c_str()); | ||
if (!LoadIniValues(overrideIni, true)) { | ||
if (!LoadIniValues(overrideIni, dir, true)) { | ||
delete dir; | ||
return false; | ||
} | ||
|
@@ -195,7 +195,7 @@ bool TextureReplacer::LoadIni() { | |
return true; | ||
} | ||
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bool TextureReplacer::LoadIniValues(IniFile &ini, bool isOverride) { | ||
bool TextureReplacer::LoadIniValues(IniFile &ini, VFSBackend *dir, bool isOverride) { | ||
auto options = ini.GetOrCreateSection("options"); | ||
std::string hash; | ||
options->Get("hash", &hash, ""); | ||
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@@ -231,13 +231,14 @@ bool TextureReplacer::LoadIniValues(IniFile &ini, bool isOverride) { | |
} | ||
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bool filenameWarning = false; | ||
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std::map<ReplacementCacheKey, std::map<int, std::string>> filenameMap; | ||
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if (ini.HasSection("hashes")) { | ||
auto hashes = ini.GetOrCreateSection("hashes")->ToMap(); | ||
// Format: hashname = filename.png | ||
bool checkFilenames = g_Config.bSaveNewTextures && !g_Config.bIgnoreTextureFilenames && !vfsIsZip_; | ||
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std::map<ReplacementCacheKey, std::map<int, std::string>> filenameMap; | ||
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for (const auto &item : hashes) { | ||
ReplacementCacheKey key(0, 0); | ||
int level = 0; // sscanf might fail to pluck the level, but that's ok, we default to 0. sscanf doesn't write to non-matched outputs. | ||
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@@ -256,31 +257,57 @@ bool TextureReplacer::LoadIniValues(IniFile &ini, bool isOverride) { | |
ERROR_LOG(G3D, "Unsupported syntax under [hashes]: %s", item.first.c_str()); | ||
} | ||
} | ||
} | ||
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// Now, translate the filenameMap to the final aliasMap. | ||
for (auto &pair : filenameMap) { | ||
std::string alias; | ||
int mipIndex = 0; | ||
for (auto &level : pair.second) { | ||
if (level.first == mipIndex) { | ||
alias += level.second + "|"; | ||
mipIndex++; | ||
} else { | ||
WARN_LOG(G3D, "Non-sequential mip index %d, breaking. filenames=%s", level.first, level.second.c_str()); | ||
break; | ||
} | ||
// Scan the root of the texture folder/zip and preinitialize the hash map. | ||
std::vector<File::FileInfo> filesInRoot; | ||
dir->GetFileListing("/", &filesInRoot, nullptr); | ||
for (auto file : filesInRoot) { | ||
if (file.isDirectory) | ||
continue; | ||
if (file.name.empty() || file.name[0] == '.') | ||
continue; | ||
Path path(file.name); | ||
std::string ext = path.GetFileExtension(); | ||
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std::string hash = file.name.substr(0, file.name.size() - ext.size()); | ||
if (!((hash.size() >= 26 && hash.size() <= 27 && hash[24] == '_') || hash.size() == 24)) { | ||
continue; | ||
} | ||
// OK, it's hash-like enough to try to parse it into the map. | ||
if (equalsNoCase(ext, ".ktx2") || equalsNoCase(ext, ".png") || equalsNoCase(ext, ".dds")) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Well, I guess we might as well add ".zim"? -[Unknown] There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. late night coding, oops. |
||
ReplacementCacheKey key(0, 0); | ||
int level = 0; // sscanf might fail to pluck the level, but that's ok, we default to 0. sscanf doesn't write to non-matched outputs. | ||
if (sscanf(hash.c_str(), "%16llx%8x_%d", &key.cachekey, &key.hash, &level) >= 1) { | ||
INFO_LOG(G3D, "hash-like file in root, adding: %s", file.name.c_str()); | ||
filenameMap[key][level] = file.name; | ||
} | ||
if (alias == "|") { | ||
alias = ""; // marker for no replacement | ||
} | ||
} | ||
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// Now, translate the filenameMap to the final aliasMap. | ||
for (auto &pair : filenameMap) { | ||
std::string alias; | ||
int mipIndex = 0; | ||
for (auto &level : pair.second) { | ||
if (level.first == mipIndex) { | ||
alias += level.second + "|"; | ||
mipIndex++; | ||
} else { | ||
WARN_LOG(G3D, "Non-sequential mip index %d, breaking. filenames=%s", level.first, level.second.c_str()); | ||
break; | ||
} | ||
// Replace any '\' with '/', to be safe and consistent. Since these are from the ini file, we do this on all platforms. | ||
for (auto &c : alias) { | ||
if (c == '\\') { | ||
c = '/'; | ||
} | ||
} | ||
if (alias == "|") { | ||
alias = ""; // marker for no replacement | ||
} | ||
// Replace any '\' with '/', to be safe and consistent. Since these are from the ini file, we do this on all platforms. | ||
for (auto &c : alias) { | ||
if (c == '\\') { | ||
c = '/'; | ||
} | ||
aliases_[pair.first] = alias; | ||
} | ||
aliases_[pair.first] = alias; | ||
} | ||
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if (filenameWarning) { | ||
|
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How do we protect against this case now?
So let's say
path
is "assets/lang". We did check it starts with "assets/lang", so that's good. But "assets/langregion" matches that and does not have a /. So won't we match it and add it to the list as "egion" or something?I might also be missing something about
name + pathlen
. In my above scenario, "assets/lang/foo.ini" would not find a slash aftername + pathlen + 1
(which is "foo.ini") but wouldn'tfn
become "/foo.ini"? Seems confusing.It feels like this new logic might only be something that works when path == ""? Which does look like it was broken before.
-[Unknown]
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I somehow convinced myself that since all directories in a zip file always end wih '/', they'd be caught in the first case anyway - but that doesn't even make sense. Don't know what I was thinking.
I'll make a unit test for this today to really make sure all cases comes out right.
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Actually this does work - just gotta follow the convention of directory paths ending with "/" consistently throughout.
The unit test revealed a number of bugs, but I've fixed it and it's working now.
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Okay, yeah, making
GetFileListing()
add/
makes sense.But oops, now there's a source_assets/ziptest.zip.Oh, it's intentional for testing.-[Unknown]
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Yeah, we don't have a designated directory for testdata, at least not that I found. Though I suppose could have put the zip in /unittest too.