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ARM64: Optimize saved registers in vertex decoder. #17569

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merged 1 commit into from
Jun 13, 2023

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hrydgard
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Reduces the per-decode-call overhead a bit, might help games that do zillions of tiny draws that we then have to combine, there are a bunch of those.

Also simplify away some arrays with unused elements (purely cleanup).

@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Jun 12, 2023
@hrydgard hrydgard added this to the v1.16.0 milestone Jun 12, 2023
Simplify away some arrays with unused elements
@hrydgard hrydgard force-pushed the arm64dec-optimize-saved-regs branch from 76a2a24 to cdcf3b2 Compare June 12, 2023 22:26
@hrydgard hrydgard merged commit 71a34d4 into master Jun 13, 2023
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@hrydgard hrydgard deleted the arm64dec-optimize-saved-regs branch June 13, 2023 07:49
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