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SoundHandler.h
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SoundHandler.h
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// Copyright (c) 2012, HTW Berlin / Project HardMut
// (http://www.hardmut-projekt.de)
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the HTW Berlin / INKA Research Group nor the names
// of its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// SoundHandler.h
// iDiary2
//
// Created by Markus Konrad on 07.06.11.
// Copyright 2011 INKA Forschungsgruppe. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "CDAudioManager.h"
#import "Singleton.h"
#import "SoundObject.h"
static int soundIdCounter = 0;
@protocol SoundHandlerDelegate <NSObject>
-(void)readyToPlaySounds:(NSArray *)soundObjects;
@end
@interface SoundHandler : NSObject<Singleton> {
id<SoundHandlerDelegate> delegate; // SoundHandlerDelegate
NSMutableDictionary *soundObjects; // NSMutableDictionary with LOADED SoundObjects: NSNumber soundId -> SoundObject mapping
NSMutableArray *registeredSoundObjects; // NSMutableArray with registered but NOT loaded SoundObjects
CDSoundEngine *audio; // Shortcut to CDSoundEngine singleton
}
@property (nonatomic,assign) id<SoundHandlerDelegate> delegate;
@property (nonatomic,readonly) NSMutableDictionary *soundObjects;
// load an array with NSStrings that point to sound files
// will return an array of sound ids in the order of the submitted sound files
//-(NSArray *)loadSounds:(NSArray *)soundFiles looped:(BOOL)looped gain:(float)gain;
// register a sound to be loaded afterwards. return the sound id
-(int)registerSoundToLoad:(NSString *)pFile looped:(BOOL)looped gain:(float)gain;
// load all registered sound objects and clear the registeredSoundObjects array
-(void)loadRegisteredSounds;
// will set the delegate to nil if oldDelegate == delegate
-(void)unregisterDelegate:(id)oldDelegate;
// unload a sound buffer
-(void)unloadSound:(int)soundId;
-(void)unloadSounds:(NSArray *)soundIds;
// unload all sound buffers
-(void)unloadAllSounds;
// get a sound object from a sound id
-(SoundObject *)getSound:(int)soundId;
// get a sound object from a file
-(SoundObject *)getSoundByFile:(NSString *)pFile;
@end