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hulakdar/README.md

Simon Kamoza

LinkedIn Profile

Software engineer

Rendering geek

Educational and pet projects

PBRTRR (C++, DX12) <- WORK IN PROGRESS

  • Learning to handle DX12
  • Will be loosely based on PBR Book

Nibbler (C++)

  • Exercise in module-style dll's
  • 2 people project

ShaderPixel (C++, OpenGL)

  • Shader experiments went mad
  • Simple interpreter for a stack based assembly-like language

SCOP (C, OpenGL)

  • Really simple .obj(also parse .mtl and loads textures) viewer

RT (C, OpenCL, SDL2)

  • OpenCL-based unbiased path-tracing renderer
  • 4-people project
  • Raycasting Wolfenstein3D-style software renderer

FDF (C, LibMLX)

  • Wireframe software renderer
  • Multithreaded software fractal renderer

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