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iBurn is an offline map and guide for the Burning Man art festival.

Got iOS? You'll love iBurn for iOS.

Google Play link

Installation

  • Make sure your Android SDK packages are up to date.

  • $ git clone https://github.com/Burning-Man-Earth/iBurn-Android --recursive

  • $ cd ./iBurn-Android

  • $ touch ./iBurn/src/main/java/com/gaiagps/iburn/SECRETS.kt && open ./iBurn/src/main/java/com/gaiagps/iburn/SECRETS.kt

  • Copy the following into SECRETS.kt:

    package com.gaiagps.iburn
    
    const val UNLOCK_CODE = "WHATEVER_PASSWORD"
    const val IBURN_API_URL = "https://SOME_API"
    const val MAPBOX_API_KEY = "YOUR_MAPBOX_KEY"
  • Copy the following into ./iBurn/fabric.properties:

    apiKey=yourFabricApiKey

  • $ ./gradlew assembleDebug or from Android Studio invoke 'Import Project' and select the ./iBurn-Android directory.

Note: Camp, Art and Event location data (camps.json, art.json, events.json) are embargoed by the Burning Man Organization until the gates open each year. Sorry!

Fortunately, you can still run and test the app with the previous year's data.

Annual Update

Update code and text resources

  • Update app_name and current_year in iBurn/src/main/res/values/strings.xml
  • Update MOCK_NOW_DATE in CurrentDateProvider (Used when simulating event time during testing)
  • Update versionName and versionCode in iBurn/build.gradle
  • Update EVENT_START_DATE and EVENT_END_DATE in AdapterUtils.java
  • Update EMBARGO_DATE in Embargo.java

Art Images/Audio Tour

The art images and audio can be pulled from the iburn-Data library and should be put in ./assets/art_images and ./assets/audio_tour respectively.

Update data

Follow instructions in "Working with mock data" below, placing art, camp, and event json in iBurn/src/main/assets/json. Start app and observe data import succeeds with log line: MainActivity: Update result success: true.

Copy the generated database from your device. Depending on the value of the database name set in PlayaDatabase2.kt the file will be located somewhere like /data/data/com.iburnapp.iburn3.debug/databases/playaDatabase2023.db. You can use Android Studio's "Device File Explorer" to conveniently copy this, or use adb pull from the command line. Place the saved database in iBurn/src/main/assets/databases, and toggle the value of USE_BUNDLED_DB in PlayaDatabase2.kt back to true.

TODO

  • Pretty up that item detail view.
  • Handle bundled database migrations so we allow app updates to use newer bundled data without using user modifications like favorites
  • Investigate Mapbox offline issues. Seems like it's possible Mapbox gets into a state where it stops displaying the map

Updating data

If bundled tiles are updated, you can change MapProvider.MBTILE_DESTINATION to force all upgrades to copy the bundled tiles.

Put bundled database in ./iBurn/main/assets/databases, make sure PlayaDatabase2.kt filename is up to date, and bump version to force a dump-and-recopy.

Working with mock data

First, disable using any bundled db by changing USE_BUNDLED_DB to false in PlayaDatabase2.kt Place art.json, camp.json, event.json in ./iBurn/src/main/assets/json, and add the following code somewhere on app start, like MainActivity#onCreate ~L#130:

Context context = getApplicationContext();
IBurnService service = new IBurnService(context, new MockIBurnApi(context));
service.updateData().subscribe(success -> Timber.d("Update result success: %b", success));

Releasing

Make sure you've:

  • Set embargo date correctly in Embargo.java, and set EVENT_START_DATE and EVENT_STOP_DATE in AdapterUtils
  • Incremented the version code and name in ./iBurn/build.grade The final pre-signed store release should be built with:
    $ ./gradlew assembleRegularUnsigned

Pass the resulting apk off for signing. Then zipalign before publishing:

$ zipalign -f -v 4 ./signed.apk ./signed-aligned.apk

Contributing

Thank you for your interest in contributing to iBurn! Please open up an issue on our tracker before starting work on major interface or functionality changes. Otherwise, feel free to run wild!

  1. Fork the project and do your work in a feature branch.
  2. Make sure everything compiles and existing functionality is not broken.
  3. Open a pull request.
  4. Thank you! :)

Your contributions will need to be licensed to us under the MPL 2.0 and will be distributed under the terms of the MPL 2.0.

Authors

Attribution

License

© 2016 David Brodsky

Code: MPL 2.0 (similar to the LGPL in terms of copyleft but more compatible with the App Store)

Data: CC BY-SA 4.0