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.vscode/.ropeproject/objectdb | ||
.vscode/.ropeproject/config.py | ||
.vscode/tasks.json | ||
*.pyc |
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MIT License | ||
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Copyright (c) 2018 iCyP | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# MIT license | ||
# Draco圧縮 非 対 応 (Draco complessed data is unsupported) | ||
# Blender2.80向けはこっち (for Blender2.8 is below) | ||
https://github.com/iCyP/VRM_IMPORTER_for_Blender2_8 | ||
# 注意 | ||
## インポートボタン押したら固まったんだけど??? | ||
- インポートには数十秒程度かかります。しばらく待ってみてください。 | ||
## 雰囲気でインポートしたので、間違いがあります。 | ||
## 変更禁止(CC_ND)VRMは弾く" 仕様 "です悪しからず。 | ||
## attention! for comers from other addon's notice. | ||
- This addon is independent project from other addons. | ||
## インストール方法 | ||
- そこの右上の緑のボタンを押してZIP Download | ||
ー blender->User preference->addon -> addon installで先に落としたZipを選ぶ | ||
- おわり | ||
## つかいかた | ||
- menubar->File->import->VRM | ||
- select relational object(armature,meshes) menubar->File->export->VRM | ||
- export require setting text file in blender text editor, metas in custum propaty in armature object and humanbone custom propaties and, so on. | ||
## 既知の不具合 | ||
- マテリアルがおかしい->blender2.8が出たら本気だす(直すとは言ってない) | ||
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## 機能説明 | ||
### 出来ること | ||
- VRMをそれっぽくBlenderにimportできる | ||
- VRM内すべてのテクスチャを(インポートするうえで必要に迫られて)VRMと同じフォルダに書き出す。 | ||
- 同じフォルダ以外も要望があれば、個人的開発ポリシーに反しない範囲で実装可能 | ||
- ※すでに*同名のテクスチャがある場合、上書きしない*ようになっているので、注意してください。(不慮の上書き防止の仕様です) | ||
### 出来ないこと | ||
- VRMのマテリアルをカンペキにBlenderにimportする | ||
- その他私の想定外なモデルのimport | ||
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- memo:実はExport、出来るとか出来ないとか、でもフルスクラッチからはかーーなり難しいんじゃないかな。 |
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""" | ||
Copyright (c) 2018 iCyP | ||
Released under the MIT license | ||
https://opensource.org/licenses/mit-license.php | ||
""" | ||
class VRM_pydata(object): | ||
def __init__( | ||
self, | ||
filepath = None,json = None,decoded_binary = None, | ||
image_propaties = None,meshes =None,materials = None, | ||
nodes_dict = None,origine_nodes_dict = None, | ||
skins_joints_list = None , skins_root_node_list = None | ||
): | ||
self.filepath = filepath | ||
self.json = json | ||
self.decoded_binary = decoded_binary | ||
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self.image_propaties = image_propaties if image_propaties is not None else [] | ||
self.meshes = meshes if meshes is not None else [] | ||
self.materials = materials if materials is not None else [] | ||
self.nodes_dict = nodes_dict if nodes_dict is not None else {} | ||
self.origine_nodes_dict = origine_nodes_dict if origine_nodes_dict is not None else {} | ||
self.skins_joints_list = skins_joints_list if skins_joints_list is not None else [] | ||
self.skins_root_node_list = skins_root_node_list if skins_root_node_list is not None else [] | ||
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class Mesh(object): | ||
def __init__(self): | ||
self.name = "" | ||
self.face_indices = [] | ||
self.skin_id = None | ||
self.object_id = None | ||
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class Node(object): | ||
def __init__(self): | ||
self.name = "" | ||
self.position = None | ||
self.rotation = None | ||
self.scale = None | ||
self.children = None | ||
self.blend_bone = None | ||
self.mesh_id = None | ||
self.skin_id = None | ||
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class Image_props(object): | ||
def __init__(self,name,filepath,fileType): | ||
self.name = name | ||
self.filePath = filepath | ||
self.fileType = fileType | ||
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class Material(object): | ||
def __init__(self): | ||
self.name = "" | ||
self.shader_name = "" | ||
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class Material_GLTF(Material): | ||
def __init__(self): | ||
super().__init__() | ||
self.color_texture_index = None | ||
self.color_texcood_index = None | ||
self.base_color = None | ||
self.metallic_factor = None | ||
self.roughnessFactor = None | ||
self.emissiveFactor = None | ||
self.metallic_roughness_texture_index = None | ||
self.metallic_roughness_texture_texcood = None | ||
self.normal_texture_index = None | ||
self.normal_texture_texcoord_index = None | ||
self.emissive_texture_index = None | ||
self.emissive_texture_texcoord_index = None | ||
self.occlusion_texture_index = None | ||
self.occlusion_texture_texcood_index = None | ||
self.double_sided = None | ||
self.alphaMode = "OPAQUE" | ||
self.shadeless = False | ||
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class Material_Transparent_Z_write(Material): | ||
float_props = [ | ||
"_MainTex", | ||
"_Cutoff", | ||
"_BlendMode", | ||
"_CullMode", | ||
"_VColBlendMode", | ||
"_SrcBlend", | ||
"_DstBlend", | ||
"_ZWrite", | ||
] | ||
texture_index_list = [ | ||
"_MainTex" | ||
] | ||
vector_props = [ | ||
"_Color" | ||
] | ||
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def __init__(self): | ||
super().__init__() | ||
self.float_props_dic = {prop: None for prop in self.float_props} | ||
self.vector_props_dic = {prop: None for prop in self.vector_props} | ||
self.texture_index_dic = {tex:None for tex in self.texture_index_list} | ||
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class Material_MToon(Material): | ||
float_props = [ | ||
"_Cutoff", | ||
"_BumpScale", | ||
"_ReceiveShadowRate", | ||
"_ShadeShift", | ||
"_ShadeToony", | ||
"_ShadingGradeRate", | ||
"_LightColorAttenuation", | ||
"_IndirectLightIntensity", | ||
"_OutlineWidth", | ||
"_OutlineScaledMaxDistance", | ||
"_OutlineLightingMix", | ||
"_DebugMode", | ||
"_BlendMode", | ||
"_OutlineWidthMode", | ||
"_OutlineColorMode", | ||
"_CullMode", | ||
"_OutlineCullMode", | ||
"_SrcBlend", | ||
"_DstBlend", | ||
"_ZWrite", | ||
"_IsFirstSetup" | ||
] | ||
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texture_index_list = [ | ||
"_MainTex",#use in BI | ||
"_ShadeTexture",#ignore in BI | ||
"_BumpMap",#use in BI | ||
"_ReceiveShadowTexture",#ignore in BI | ||
"_ShadingGradeTexture",#ignore in BI | ||
"_EmissionMap",#ignore in BI | ||
"_SphereAdd",#use in BI | ||
"_OutlineWidthTexture"#ignore in BI | ||
] | ||
vector_props = [ | ||
"_Color", | ||
"_EmissionColor", | ||
"_OutlineColor", | ||
"_ShadeColor" | ||
] | ||
#texture offset and scaling props by texture | ||
vector_props.extend(texture_index_list) | ||
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keyword_list = [ | ||
"_NORMALMAP", | ||
"_ALPHATEST_ON", | ||
"_ALPHABLEND_ON", | ||
"_ALPHAPREMULTIPLY_ON", | ||
"MTOON_OUTLINE_WIDTH_WORLD", | ||
"MTOON_OUTLINE_WIDTH_SCREEN", | ||
"MTOON_OUTLINE_COLOR_FIXED", | ||
"MTOON_OUTLINE_COLOR_MIXED", | ||
"MTOON_DEBUG_NORMAL", | ||
"MTOON_DEBUG_LITSHADERATE" | ||
] | ||
tagmap_list = [ | ||
"RenderType" | ||
] | ||
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def __init__(self): | ||
super().__init__() | ||
self.float_props_dic = {prop:None for prop in self.float_props} | ||
self.vector_props_dic = {prop:None for prop in self.vector_props} | ||
self.texture_index_dic = {prop: None for prop in self.texture_index_list} | ||
self.keyword_dic = {kw:False for kw in self.keyword_list} | ||
self.tag_dic = {tag:None for tag in self.tagmap_list} | ||
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if "__main__" == __name__: | ||
pass |
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""" | ||
Copyright (c) 2018 iCyP | ||
Released under the MIT license | ||
https://opensource.org/licenses/mit-license.php | ||
""" | ||
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import bpy | ||
from bpy_extras.io_utils import ImportHelper,ExportHelper | ||
from .importer import vrm_load,model_build | ||
from .misc import VRM_HELPER | ||
from .misc import glb_factory | ||
import os | ||
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bl_info = { | ||
"name":"VRM_IMPORTER", | ||
"author": "iCyP", | ||
"version": (0, 5), | ||
"blender": (2, 79, 0), | ||
"location": "File->Import", | ||
"description": "VRM Importer", | ||
"warning": "", | ||
"support": "TESTING", | ||
"wiki_url": "", | ||
"tracker_url": "", | ||
"category": "Import-Export" | ||
} | ||
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class ImportVRM(bpy.types.Operator,ImportHelper): | ||
bl_idname = "import_scene.vrm" | ||
bl_label = "import VRM" | ||
bl_description = "import VRM" | ||
bl_options = {'REGISTER', 'UNDO'} | ||
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filename_ext = '.vrm' | ||
filter_glob = bpy.props.StringProperty( | ||
default='*.vrm', | ||
options={'HIDDEN'} | ||
) | ||
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is_put_spring_bone_info = bpy.props.BoolProperty(name = "Put Collider Empty") | ||
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def execute(self,context): | ||
fdir = self.filepath | ||
model_build.Blend_model(vrm_load.read_vrm(fdir),self.is_put_spring_bone_info) | ||
return {'FINISHED'} | ||
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def menu_import(self, context): | ||
op = self.layout.operator(ImportVRM.bl_idname, text="VRM (.vrm)") | ||
op.is_put_spring_bone_info = True | ||
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class ExportVRM(bpy.types.Operator,ExportHelper): | ||
bl_idname = "export_scene.vrm" | ||
bl_label = "export VRM" | ||
bl_description = "export VRM" | ||
bl_options = {'REGISTER', 'UNDO'} | ||
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filename_ext = '.vrm' | ||
filter_glob = bpy.props.StringProperty( | ||
default='*.vrm', | ||
options={'HIDDEN'} | ||
) | ||
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def execute(self,context): | ||
fdir = self.filepath | ||
bin = glb_factory.Glb_obj().convert_bpy2glb() | ||
with open(fdir,"wb") as f: | ||
f.write(bin) | ||
return {'FINISHED'} | ||
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def menu_export(self, context): | ||
op = self.layout.operator(ExportVRM.bl_idname, text="VRM (.vrm)") | ||
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class VRM_IMPORTER_UI_controller(bpy.types.Panel): | ||
bl_idname = "icyp_ui_controller" | ||
bl_label = "vrm import helper" | ||
#どこに置くかの定義 | ||
bl_space_type = "VIEW_3D" | ||
bl_region_type = "TOOLS" | ||
bl_category = "VRM HELPER" | ||
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@classmethod | ||
def poll(self, context): | ||
return True | ||
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def draw(self, context): | ||
self.layout.label(text="if you select armature in object mode") | ||
self.layout.label(text="armature renamer is shown") | ||
self.layout.label(text="if you in MESH EDIT") | ||
self.layout.label(text="symmetry button is shown") | ||
self.layout.label(text="*symmetry is in default blender") | ||
if context.mode == "OBJECT": | ||
if context.active_object is not None: | ||
self.layout.operator(VRM_HELPER.VRM_VALIDATOR.bl_idname) | ||
if context.active_object.type == 'ARMATURE': | ||
self.layout.label(icon ="ERROR" ,text="EXPERIMENTAL!!!") | ||
self.layout.operator(VRM_HELPER.Bones_rename.bl_idname) | ||
if context.active_object.type =="MESH": | ||
self.layout.label(icon="ERROR",text="EXPERIMENTAL!お試し版。あてにしない") | ||
self.layout.operator(VRM_HELPER.Vroid2VRC_ripsync_from_json_recipe.bl_idname) | ||
if context.mode == "EDIT_MESH": | ||
self.layout.operator(bpy.ops.mesh.symmetry_snap.idname_py()) | ||
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classes = ( | ||
ImportVRM, | ||
ExportVRM, | ||
VRM_HELPER.Bones_rename, | ||
VRM_HELPER.Vroid2VRC_ripsync_from_json_recipe, | ||
VRM_HELPER.VRM_VALIDATOR, | ||
VRM_IMPORTER_UI_controller | ||
) | ||
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# アドオン有効化時の処理 | ||
def register(): | ||
for cls in classes: | ||
bpy.utils.register_class(cls) | ||
bpy.types.INFO_MT_file_import.append(menu_import) | ||
bpy.types.INFO_MT_file_export.append(menu_export) | ||
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# アドオン無効化時の処理 | ||
def unregister(): | ||
bpy.types.INFO_MT_file_export.remove(menu_export) | ||
bpy.types.INFO_MT_file_import.remove(menu_import) | ||
for cls in classes: | ||
bpy.utils.unregister_class(cls) | ||
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if "__main__" == __name__: | ||
register() |
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