-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Truncated Lines in Chat #4
Comments
this occurs when the game's wordwrap is set to on, causing it to break single lines of text into multiple lines in the communication channels. the remedy is to issue the game command |
just kidding - it's still truncating at screen width with wordwrap off |
This addresses iLPdev#4 but should be tested because improper line captures can cause Mudlet to crash. Also, I am currently getting a strange echo of chats and events, which seems to be server-related, but I can't be sure.
Moving to line-based triggers for chat capture This addresses #4 but should be tested because improper line captures can cause Mudlet to crash. Also, I am currently getting a strange echo of chats and events, which seems to be server-related, but I can't be sure.
absolutely worked in my test build in terms of length, but then unexpectedly cut off the capture or display on an &mdash. the quote was...
....and all that showed up in the all and chat tabs was...
|
fix(chat): Chane to Line-based triggers for chat capture (#44) Moving to line-based triggers for chat capture This addresses #4 but should be tested because improper line captures can cause Mudlet to crash. Also, I am currently getting a strange echo of chats and events, which seems to be server-related, but I can't be sure. Authored-by: eterchun <edward.terchunian@gmail.com>
Closed by #44 |
long lines are being truncated
The text was updated successfully, but these errors were encountered: