CCSprite subclass that implements flood fill algorithm
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Type Name Latest commit message Commit time
Failed to load latest commit information.


CCSpriteFloodFill is a cocos2d-based implementation for flood fill.

It is based upon the code posted here: by Jeston Furqueron, which in time relies on CCTexture2DMutable, by @manucorporat. I have applied some optimizations on that code and synthesized it into an easy to add class.

It's fairly simple to use, you need to create your sprite instance using

// Create the CCSpriteFloodFill from a UIImage instance

UIImage * image = someImageOfYours;

CCSpriteFloodFill * sprite = [CCSpriteFloodFill spriteWithImage:image];
[sprite setPosition:ccp(someX, someY)];
[self addChild sprite];

// Fill it by specifying a position and a color

[sprite fillFromPoint:ccp(someX, someY) withColor:ccc4(r, g, b, a)];

I have tested this class on an iPad 2 using this image: and it took 0.79 secs to fill it. It works pretty decent on smaller areas.

Feel free to fork and optimize further this code. If you find this class helpful, I'd love to hear about it. Drop me a line @ignacioinglese.