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# CCSpriteFloodFill | ||
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CCSpriteFloodFill is a cocos2d-based implementation for flood fill. | ||
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It is based upon the code posted here: http://www.cocos2d-iphone.org/forum/topic/25446 by Jeston Furqueron, which in time relies on CCTexture2DMutable, by @manucorporat. | ||
I have applied some optimizations on that code and synthesized it into an easy to add class. | ||
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It's fairly simple to use, you need to create your sprite instance using | ||
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// Create the CCSpriteFloodFill from a UIImage instance | ||
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UIImage * image = someImageOfYours; | ||
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CCSpriteFloodFill * sprite = [CCSpriteFloodFill spriteWithImage:image]; | ||
[sprite setPosition:ccp(someX, someY)]; | ||
[self addChild sprite]; | ||
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// Fill it by specifying a position and a color | ||
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[sprite fillFromPoint:ccp(someX, someY) withColor:ccc4(r, g, b, a)]; | ||
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I have tested this class on an iPad 2 using this image: placehold.it/1024x768 and it took 0.79 secs to fill it. It works pretty decent on smaller areas. | ||
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Feel free to fork and optimize further this code. | ||
If you find this class helpful, I'd love to hear about it. Drop me a line @ignacioinglese. |