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- Replace uses of RawShaderMaterial by ShaderMaterial. - Remove usage of USE_LOGDEPTHBUF_EXT as EXT_frag_depth is part of the core WebGL2 specification. - Remove WebGL1-related code paths. BREAKING CHANGES: - WebGL1 context is no longer supported.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,6 @@ | ||
#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT) | ||
#if defined(USE_LOGDEPTHBUF) | ||
gl_FragColor = packDepthToRGBA(gl_FragDepthEXT); | ||
#else | ||
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5; | ||
gl_FragColor = packDepthToRGBA(fragCoordZ); | ||
#endif | ||
#endif |
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