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Improve nine_state_clear by calling NineBindBufferToDevice and NineBindTextureToDevice instead of nine_bind for buffers and textures. This fixes the bind count for them. To simplify (and because we need a pointer to device), remove the stateblock usage from nine_state_clear and rename to nine_device_state_clear. Fixes: #345 Signed-off-by: Axel Davy <davyaxel0@gmail.com>
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