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Guild Wars 2: grass disappears after mouse move #139
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This issue occurs with shaders set to medium or high. With shaders set to Low the problem doesn't exists, the grass is always visible. |
I added the following code to NineTexture9_ctor:
which fixes the problem in Guild Wars 2 and the provided apitrace. |
Tested with NV84 (Nvidia Geforce 8600GT 256MB vram) |
Do you have a trace ? |
trace is on FTP /minor_bugs/issue.139.GuildWars2/ |
Clear every rendertarget on creation to make sure there's no data in it. Fixes issue: iXit#139 Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Fixed by 4744770 |
Clear every rendertarget on creation to make sure there's no data in it. Fixes issue: #139 Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Clear every rendertarget on creation to make sure there's no data in it. Fixes issue: #139 Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Clear every rendertarget on creation to make sure there's no data in it. Fixes issue: #139 Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Clear every rendertarget on creation. Fixes #139 Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr>
Clear every rendertarget on creation. Fixes #139 Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr>
Clear every rendertarget on creation. Fixes #139 Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr>
Clear every rendertarget on creation. Fixes #139 Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr>
Clear every rendertarget on creation. Fixes #139 Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr>
Clear every rendertarget on creation. Fixes #139 Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr>
Clear every rendertarget on creation. Fixes #139 Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr>
Clear every rendertarget on creation. Fixes #139 Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr>
Clear every rendertarget on creation. Fixes #139 Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr>
Clear every rendertarget on creation. Fixes #139 Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr>
The grass is visible as long as the mouse isn't touched.
Once the mouse have been moved the grass is invisble until the game is reloaded.
Using WINE the grass is visible all the time.
This can be reproduced using the apitrace.
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