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Max: The Curse of (bloody) Brotherhood #346
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I can see the bug on my R600 Redwood Evergreen HD5670. |
Well, i forgot to mention that game uses Unity 4.3.1 that might help. I am guessing that something from ParticleSystem making a bug, as not every particles do this but some do. If not entire editor but basically maybe one could download source of unity built in shaders for that version and maybe to guess which one of these 9 variant making this bug: https://download.unity3d.com/download_unity/builtin_shaders-4.3.1.zip Of course in hope that game devs didn't tweaked some shaders or whatever like that :D I am guessing that if with editor bug would show up too, if one try to change shaders like for example here @ 01:04:05 :D https://www.youtube.com/watch?v=xTQeW4muY10 edit: or maybe it is all particles :D, here for example there are white, brown to darker ones dust particles. etc... but on nine all these are only some variant of redish. https://i.postimg.cc/5Nz4QD6g/nine.png |
Looks like the game writes to all 4 components of 'fog' (last shader version of d3d has fog with 4 components). |
We used TGSI_SEMANTIC_FOG for fog, however on vs/ps 3, fog is allowed to have 4 components (even on the ff pipeline according to a wine test). Since gallium's TGSI_SEMANTIC_FOG has only one component, use TGSI_SEMANTIC_GENERIC instead. Fixes: #346 Signed-off-by: Axel Davy <davyaxel0@gmail.com>
We used TGSI_SEMANTIC_FOG for fog, however on vs/ps 3, fog is allowed to have 4 components (even on the ff pipeline according to a wine test). Since gallium's TGSI_SEMANTIC_FOG has only one component, use TGSI_SEMANTIC_GENERIC instead. Fixes: #346 Signed-off-by: Axel Davy <davyaxel0@gmail.com>
We used TGSI_SEMANTIC_FOG for fog, however on vs/ps 3, fog is allowed to have 4 components (even on the ff pipeline according to a wine test). Since gallium's TGSI_SEMANTIC_FOG has only one component, use TGSI_SEMANTIC_GENERIC instead. Fixes: #346 Signed-off-by: Axel Davy <davyaxel0@gmail.com>
We used TGSI_SEMANTIC_FOG for fog, however on vs/ps 3, fog is allowed to have 4 components (even on the ff pipeline according to a wine test). Since gallium's TGSI_SEMANTIC_FOG has only one component, use TGSI_SEMANTIC_GENERIC instead. Fixes: #346 Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Sorry about title, to not be boring i feel like somehow there is a point 馃拑
AMDGPU used and trace is here:
https://www.dropbox.com/s/53mrle21uk9380h/Max2-bloodytreebug.trace.xz?dl=0
Or in pictures under the tree, nine looks like this here and wined3d like that:
https://i.postimg.cc/Ls26FqS0/nine.png
https://i.postimg.cc/TPtG8CCp/wined3d.png
Or in videos how it should look like @ 05:35
https://www.youtube.com/watch?v=pGpHp1tTZZw
D3D_ALWAYS_SOFTWARE=1 is OK or -force-d3d9-ref also OK, UNITY_DISABLE_GRAPHICS_DRIVER_WORKAROUNDS=yes does not help. blah, blah...
Kind on half of things are fine and another half don't, kind of maybe like in Rayman Legends or maybe not... or just some shader issue
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