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Tetris C, SDL, and OpenGL

What is this?

  • This a recreation of the popular game Tetris.
  • The core functionality is all written in C and SDL2.
  • For better performance and graphics, OpenGL is used instead of SDL2's renderer (but still with the option to use SDL's).

Why make this?

  • Tetris is one of my favorite games.
  • I don't want much from it but many current options don't have I want what basic features I do desire (namely a Zen/endless mode at a static speed).
  • A desire to combine the creativity of game development with the benefits and challenges of low-level optimization, the C programming language, and further my own technical abilities.
  • Going forward as a freelance developer, I want to have projects I'm proud of and demo what I'm capable of.

Why SDL2 and OpenGL over a dedicated game engine?

  • I like pushing myself, and having a background in embedded development, I wanted to still feel close to the hardware.

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