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Begin adding 1.10.2 protocol definition based on #14
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#[allow(non_upper_case_globals)] | ||
pub mod internal_ids { | ||
pub const Handshake: i32 = 0x00; | ||
pub const TeleportConfirm: i32 = 0x00; | ||
pub const TabComplete: i32 = 0x01; | ||
pub const ChatMessage: i32 = 0x02; | ||
pub const ClientStatus: i32 = 0x03; | ||
pub const ClientSettings: i32 = 0x04; | ||
pub const ConfirmTransactionServerbound: i32 = 0x05; | ||
pub const EnchantItem: i32 = 0x06; | ||
pub const ClickWindow: i32 = 0x07; | ||
pub const CloseWindow: i32 = 0x08; | ||
pub const PluginMessageServerbound: i32 = 0x09; | ||
pub const UseEntity: i32 = 0x0a; | ||
pub const KeepAliveServerbound: i32 = 0x0b; | ||
pub const PlayerPosition: i32 = 0x0c; | ||
pub const PlayerPositionLook: i32 = 0x0d; | ||
pub const PlayerLook: i32 = 0x0e; | ||
pub const Player: i32 = 0x0f; | ||
pub const VehicleMove: i32 = 0x10; | ||
pub const SteerBoat: i32 = 0x11; | ||
pub const ClientAbilities: i32 = 0x12; | ||
pub const PlayerDigging: i32 = 0x13; | ||
pub const PlayerAction: i32 = 0x14; | ||
pub const SteerVehicle: i32 = 0x15; | ||
pub const ResourcePackStatus: i32 = 0x16; | ||
pub const HeldItemChange: i32 = 0x17; | ||
pub const CreativeInventoryAction: i32 = 0x18; | ||
pub const SetSign: i32 = 0x19; | ||
pub const ArmSwing: i32 = 0x1a; | ||
pub const SpectateTeleport: i32 = 0x1b; | ||
pub const PlayerBlockPlacement: i32 = -1; | ||
pub const PlayerBlockPlacementInt: i32 = 0x1c; | ||
pub const UseItem: i32 = 0x1d; | ||
pub const SpawnObject: i32 = 0x00; | ||
pub const SpawnExperienceOrb: i32 = 0x01; | ||
pub const SpawnGlobalEntity: i32 = 0x02; | ||
pub const SpawnMob: i32 = -1; | ||
pub const SpawnMobInt: i32 = 0x03; | ||
pub const SpawnPainting: i32 = 0x04; | ||
pub const SpawnPlayer: i32 = 0x05; | ||
pub const Animation: i32 = 0x06; | ||
pub const Statistics: i32 = 0x07; | ||
pub const BlockBreakAnimation: i32 = 0x08; | ||
pub const UpdateBlockEntity: i32 = 0x09; | ||
pub const BlockAction: i32 = 0x0a; | ||
pub const BlockChange: i32 = 0x0b; | ||
pub const BossBar: i32 = 0x0c; | ||
pub const ServerDifficulty: i32 = 0x0d; | ||
pub const TabCompleteReply: i32 = 0x0e; | ||
pub const ServerMessage: i32 = 0x0f; | ||
pub const MultiBlockChange: i32 = 0x10; | ||
pub const ConfirmTransaction: i32 = 0x11; | ||
pub const WindowClose: i32 = 0x12; | ||
pub const WindowOpen: i32 = 0x13; | ||
pub const WindowItems: i32 = 0x14; | ||
pub const WindowProperty: i32 = 0x15; | ||
pub const WindowSetSlot: i32 = 0x16; | ||
pub const SetCooldown: i32 = 0x17; | ||
pub const PluginMessageClientbound: i32 = 0x18; | ||
pub const NamedSoundEffect: i32 = 0x19; | ||
pub const Disconnect: i32 = 0x1a; | ||
pub const EntityAction: i32 = 0x1b; | ||
pub const Explosion: i32 = 0x1c; | ||
pub const ChunkUnload: i32 = 0x1d; | ||
pub const ChangeGameState: i32 = 0x1e; | ||
pub const KeepAliveClientbound: i32 = 0x1f; | ||
pub const ChunkData: i32 = 0x20; | ||
pub const Effect: i32 = 0x21; | ||
pub const Particle: i32 = 0x22; | ||
pub const JoinGame: i32 = 0x23; | ||
pub const Maps: i32 = 0x24; | ||
pub const EntityMove: i32 = 0x25; | ||
pub const EntityLookAndMove: i32 = 0x26; | ||
pub const EntityLook: i32 = 0x27; | ||
pub const Entity: i32 = 0x28; | ||
pub const VehicleTeleport: i32 = 0x29; | ||
pub const SignEditorOpen: i32 = 0x2a; | ||
pub const PlayerAbilities: i32 = 0x2b; | ||
pub const CombatEvent: i32 = 0x2c; | ||
pub const PlayerInfo: i32 = 0x2d; | ||
pub const TeleportPlayer: i32 = 0x2e; | ||
pub const EntityUsedBed: i32 = 0x2f; | ||
pub const EntityDestroy: i32 = 0x30; | ||
pub const EntityRemoveEffect: i32 = 0x31; | ||
pub const ResourcePackSend: i32 = 0x32; | ||
pub const Respawn: i32 = 0x33; | ||
pub const EntityHeadLook: i32 = 0x34; | ||
pub const WorldBorder: i32 = 0x35; | ||
pub const Camera: i32 = 0x36; | ||
pub const SetCurrentHotbarSlot: i32 = 0x37; | ||
pub const ScoreboardDisplay: i32 = 0x38; | ||
pub const EntityMetadata: i32 = 0x39; | ||
pub const EntityAttach: i32 = 0x3a; | ||
pub const EntityVelocity: i32 = 0x3b; | ||
pub const EntityEquipment: i32 = 0x3c; | ||
pub const SetExperience: i32 = 0x3d; | ||
pub const UpdateHealth: i32 = 0x3e; | ||
pub const ScoreboardObjective: i32 = 0x3f; | ||
pub const SetPassengers: i32 = 0x40; | ||
pub const Teams: i32 = 0x41; | ||
pub const UpdateScore: i32 = 0x42; | ||
pub const SpawnPosition: i32 = 0x43; | ||
pub const TimeUpdate: i32 = 0x44; | ||
pub const Title: i32 = -1; | ||
pub const TitleShifted: i32 = 0x45; | ||
pub const SoundEffect: i32 = 0x46; | ||
pub const PlayerListHeaderFooter: i32 = 0x47; | ||
pub const CollectItem: i32 = -1; | ||
pub const CollectItemUncounted: i32 = 0x48; | ||
pub const EntityTeleport: i32 = 0x49; | ||
pub const EntityProperties: i32 = 0x4a; | ||
pub const EntityEffect: i32 = 0x4b; | ||
pub const LoginStart: i32 = 0x00; | ||
pub const EncryptionResponse: i32 = 0x01; | ||
pub const LoginDisconnect: i32 = 0x00; | ||
pub const EncryptionRequest: i32 = 0x01; | ||
pub const LoginSuccess: i32 = 0x02; | ||
pub const SetInitialCompression: i32 = 0x03; | ||
pub const StatusRequest: i32 = 0x00; | ||
pub const StatusPing: i32 = 0x01; | ||
pub const StatusResponse: i32 = 0x00; | ||
pub const StatusPong: i32 = 0x01; | ||
} |
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