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BreakMeshByBlock fix orphan nodes on boundary #15793
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arovinelli
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T: defect
An anomaly, which is anything that deviates from expectations.
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Fixed gold file added block restricted BMBB this should work added test for block restricted mode fix and closes idaholab#15793 Fixed gold file remove recover from test added documentation use Elem::invalid_subdomain_id isntead of -1 added tests and pedantic mode updated documentation
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Fixed gold file added block restricted BMBB this should work added test for block restricted mode fix and closes idaholab#15793 Fixed gold file remove recover from test added documentation use Elem::invalid_subdomain_id isntead of -1 added tests and pedantic mode updated documentation removed depndenccy from idaholab#15794 and sqhased
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Fixed gold file added block restricted BMBB this should work added test for block restricted mode fix and closes idaholab#15793 Fixed gold file remove recover from test added documentation use Elem::invalid_subdomain_id isntead of -1 added tests and pedantic mode updated documentation removed depndenccy from idaholab#15794 and sqhased
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Fixed gold file added block restricted BMBB this should work added test for block restricted mode fix and closes idaholab#15793 Fixed gold file remove recover from test added documentation use Elem::invalid_subdomain_id isntead of -1 added tests and pedantic mode updated documentation removed depndenccy from idaholab#15794 and sqhased
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Bug Description
When one of the original interface nodes remains orphan (e.g is not woned anymore by any element belonging to the same processor) triggers the following assertion
Assertion `!node_touched_by_anyone[nodeid] || node_touched_by_me[nodeid]' failed.
This is only triggered in debug mode when enough CPUs are used and with 3D meshes.
Steps to Reproduce
I prepared a test triggering this problem in the solution PR
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