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For some meshes, it is much more convenient to apply a shift to a node, as opposed to moving to a new (x, y, z) coordinate (which would require the user to already know the node's initial position).
Design
Add a new option to MoveNodeGenerator, shift_position, that can be used in place of new_position.
Impact
New feature.
The text was updated successfully, but these errors were encountered:
Reason
For some meshes, it is much more convenient to apply a shift to a node, as opposed to moving to a new (x, y, z) coordinate (which would require the user to already know the node's initial position).
Design
Add a new option to
MoveNodeGenerator
,shift_position
, that can be used in place ofnew_position
.Impact
New feature.
The text was updated successfully, but these errors were encountered: