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Allow MoveNodeGenerator to take a shift #21468

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aprilnovak opened this issue Jun 30, 2022 · 0 comments · Fixed by #21470
Closed

Allow MoveNodeGenerator to take a shift #21468

aprilnovak opened this issue Jun 30, 2022 · 0 comments · Fixed by #21470
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T: task An enhancement to the software.

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@aprilnovak
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Reason

For some meshes, it is much more convenient to apply a shift to a node, as opposed to moving to a new (x, y, z) coordinate (which would require the user to already know the node's initial position).

Design

Add a new option to MoveNodeGenerator, shift_position, that can be used in place of new_position.

Impact

New feature.

@aprilnovak aprilnovak added the T: task An enhancement to the software. label Jun 30, 2022
aprilnovak added a commit to aprilnovak/moose that referenced this issue Jun 30, 2022
aprilnovak added a commit to aprilnovak/moose that referenced this issue Jun 30, 2022
aprilnovak added a commit to aprilnovak/moose that referenced this issue Jun 30, 2022
aprilnovak added a commit to aprilnovak/moose that referenced this issue Jun 30, 2022
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Labels
T: task An enhancement to the software.
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