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Optionally allow uniform refinements when using a pre-split mesh #18576

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merged 4 commits into from Aug 19, 2021

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fdkong
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@fdkong fdkong commented Aug 10, 2021

Closes #18575

@moosebuild
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moosebuild commented Aug 10, 2021

Job Documentation on b549897 wanted to post the following:

View the site here

This comment will be updated on new commits.

@fdkong fdkong force-pushed the split_uniform_refinement branch 2 times, most recently from ec3c708 to 8401bec Compare August 11, 2021 00:05
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@rwcarlsen rwcarlsen left a comment

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I think maybe "skip_refine_when_use_split" defaulting to true would be a bit better naming/semantic. It's more clear what is going on. Other than that, this looks good.

@GiudGiud
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This seems to allow mesh generators to be ran as well, not just uniform refinement?

@rwcarlsen
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@GiudGiud - this should only affect the mesh complete action for the uniform_refine task - so nothing outside the uniform refine behavior should be changing. If I missed something, could you point to the line that you think causes mesh generators to run that normally was being skipped before?

@GiudGiud
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ah nevermind wrong action.

@GiudGiud
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I'm adding a similar boolean
Is this going in as a skip or as an allow?

@fdkong
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fdkong commented Aug 19, 2021

@rwcarlsen It is ready for review again

@fdkong fdkong merged commit a29ecbb into idaholab:next Aug 19, 2021
@fdkong fdkong deleted the split_uniform_refinement branch August 20, 2021 04:33
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Allow uniform refinements when using a pre-split mesh
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