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Mobile Game in Unity C#. One of the highlights is that the levels are a stone's throw from being procedurally generated, as the LevelManager.cs source contains inline definitions for the levels in the form of arrays.

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idealius/Hurry-Geos

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In 2015 I wondered if a 3D version of a phone app game I played while waiting idly in lines might be as fun as the 2D version. This is my proof-of-concept in Unity using C#. It has been shown to run on iPhone, Android, and Windows. Below are some short gameplay clips that loop:

Output sample

Output sample

After launching the game, touch either side of the screen to rotate that direction, or for a non-mobile device use the arrow keys. Most of the C# code I wrote is in the Assets folder.

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Mobile Game in Unity C#. One of the highlights is that the levels are a stone's throw from being procedurally generated, as the LevelManager.cs source contains inline definitions for the levels in the form of arrays.

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