A personal experiment to optimally implement "Conway's Game of Life" in an unlimited, multithreaded environment.
The only dependency is SFML 2.5.x for window and graphics handling. Typeface ProggyCleanSZ.ttf provided by proggyfonts.
For Windows (x86): GameOfLife-latest.zip
- Multithreading support.
- Unbounded universe simulation.
- Custom rulestrings.
- Minimal approach.
- B0 is not supported (due to unlimited universe size).