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lcbHybridObjectWithProperties.h
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lcbHybridObjectWithProperties.h
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#ifndef __luaCppBridge_HybridObjectWithProperties_h__
#define __luaCppBridge_HybridObjectWithProperties_h__
#include <lua.hpp>
#include "lcbBaseObject.h"
#include "lcbException.h"
#include "lcbTypeChecks.h"
#define LCB_HOWP_DECLARE_EXPORTABLE(classname) \
static const LuaCppBridge::HybridObjectWithProperties< classname >::RegType methods[];\
static const LuaCppBridge::HybridObjectWithProperties< classname >::RegType setters[];\
static const LuaCppBridge::HybridObjectWithProperties< classname >::RegType getters[];\
static const char* className
/**
Some useful macros when defining properties.
*/
#define LCB_DECL_SETGET(fieldname) int set_##fieldname (lua_State* L); int get_##fieldname (lua_State*L)
#define LCB_DECL_GET(fieldname) int get_##fieldname (lua_State* L)
#define LCB_DECL_SET(fieldname) int set_##fieldname (lua_State* L)
#define LCB_ADD_SET(classname, fieldname) { #fieldname , &classname::set_##fieldname }
#define LCB_ADD_GET(classname, fieldname) { #fieldname , &classname::get_##fieldname }
#define LCB_IMPL_SET(classname, fieldname) int classname::set_##fieldname (lua_State* L)
#define LCB_IMPL_GET(classname, fieldname) int classname::get_##fieldname (lua_State* L)
namespace LuaCppBridge {
/**
An HybridObjectWithProperties is a C++ class exposed to Lua as a table. It differs from a RawObjectWithProperties
in that additional methods and properties can be added dynamically to its instances.
There are some things to take into account.
For instance, if a property has only a getter method, then it is read-only. Any attempt to write to it will issue an error.
print(obj.test) -- gives the 'internal' value
obj.test = "something" -- error!
TO DO:
Inheritance won't work with this class. I couldn't make it see its parent's properties, so I disabled the whole thing.
*/
template <typename T, bool is_disposable = false>
class HybridObjectWithProperties : public BaseObject<T, HybridObjectWithProperties<T> > {
private:
typedef BaseObject<T, HybridObjectWithProperties<T> > base_type;
public:
typedef typename base_type::RegType RegType;
typedef typename base_type::userdataType userdataType;
public:
static void Register (lua_State* L, const char* parentClassName) {
Register(L, parentClassName, true);
}
static void Register (lua_State* L, const char* parentClassName, bool isCreatableByLua)
{
int libraryTable = lua_gettop(L);
luaL_checktype(L, libraryTable, LUA_TTABLE); // must have library table on top of the stack
lua_pushcfunction(L, RegisterLua);
lua_pushvalue(L, libraryTable);
lua_pushstring(L, parentClassName);
lua_pushboolean(L, isCreatableByLua);
lua_call(L, 3, 0);
}
// create a new T object and push onto the Lua stack a table containing a userdata which itself contains a pointer
// to T object
static int new_T (lua_State* L) {
lua_remove(L, 1); // use classname:new(), instead of classname.new()
T* obj = new T(L); // call constructor for T objects
int newTable = push(L, obj, true); // gc_T will delete this object
if(T::s_trackingEnabled) {
obj->KeepTrack(L);
}
// if this method was called with a table as parameter, then copy its values to the newly created object
if(lua_gettop(L) == 2 && lua_istable(L, 1)) {
lua_pushnil(L);
while(lua_next(L, 1)) {
lua_pushvalue(L, -2);
lua_insert(L, -2);
lua_settable(L, newTable);
}
}
// last step in the creation of the object. call a method that can access the userdata that will be sent
// back to Lua
obj->PostConstruct(L);
return 1; // userdata containing pointer to T object
}
// push onto the Lua stack a userdata containing a pointer to T object
static int push (lua_State* L, T* obj, bool gc = false) {
if(!obj) {
lua_pushnil(L);
return 0;
}
base_type::getmetatable(L, T::className); // look for the metatable
if(lua_isnil(L, -1)) {
return error(L, "%s missing metatable", T::className);
}
// stack: metatable
int metatable = lua_gettop(L);
base_type::subtable(L, metatable, "userdata", "v");
// stack: metatable, table userdata
userdataType* ud = static_cast<userdataType*>(base_type::pushuserdata(L, obj, sizeof(userdataType)));
if(ud) {
// set up a table as the userdata environment
lua_newtable(L);
lua_setfenv(L, -2);
ud->pT = obj; // store pointer to object in userdata
lua_pushvalue(L, metatable);
lua_setmetatable(L, -2); // set metatable for userdata
ud->collectable = gc;
}
// leave userdata on top of the stack
lua_replace(L, metatable);
lua_settop(L, metatable);
return metatable; // index of userdata containing pointer to T object
}
// push onto the Lua stack a userdata containing a pointer to T object. The object is not collectable and is unique
// (two calls to push_unique will yield two different userdata)
static int push_unique (lua_State* L, T* obj) {
if(!obj) {
lua_pushnil(L);
return 0;
}
base_type::getmetatable(L, T::className); // look for the metatable
if(lua_isnil(L, -1)) {
return error(L, "%s missing metatable", T::className);
}
int mt = lua_gettop(L);
userdataType* ud = static_cast<userdataType*>(lua_newuserdata(L, sizeof(userdataType))); // create new userdata
if(ud) {
// set up a table as the userdata environment
lua_newtable(L);
lua_setfenv(L, -2);
ud->pT = obj; // store pointer to object in userdata
ud->collectable = false;
lua_pushvalue(L, mt);
lua_setmetatable(L, -2);
}
lua_replace(L, mt);
lua_settop(L, mt);
return mt; // index of userdata containing pointer to T object
}
protected:
/**
__index metamethod. Looks for a a dynamic property, then for a property, then for a method.
upvalues: 1 = table with get properties
2 = table with methods
initial stack: self (userdata), key
*/
static int thunk_index(lua_State* L) {
try {
T* obj = base_type::check(L, 1); // get 'self', or if you prefer, 'this'
lua_getfenv(L, 1); // stack: userdata, key, userdata_env
// Look in the userdata's environment
lua_pushvalue(L, 2); // stack: userdata, key, userdata_env, key
lua_rawget(L, 3);
if(!lua_isnil(L, -1)) {
// found something, return it
return 1;
}
lua_pop(L, 2); // stack: userdata, key
// Look in getters table
lua_pushvalue(L, 2); // stack: userdata, key, key
lua_rawget(L, lua_upvalueindex(1));
if(!lua_isnil(L, -1)) { // found a property
// stack: userdata, key, getter (RegType*)
RegType* l = static_cast<RegType*>(lua_touserdata(L, -1));
lua_settop(L, 1);
return (obj->*(l->mfunc))(L); // call member function
}
else {
lua_pop(L, 1); // stack: userdata, key
lua_pushvalue(L, 2); // stack: userdata, key, key
// not a property, look for a method up the inheritance hierarchy
lua_gettable(L, lua_upvalueindex(2));
if(!lua_isnil(L, -1)) {
// found the method, return it
return 1;
}
else {
// nothing was found
lua_pushnil(L);
return 1;
}
}
return 0;
}
catch(std::exception& e) {
lua_pushstring(L, e.what());
}
return lua_error(L);
}
/**
__newindex metamethod. Looks for a set property, else it sets the value as a dynamic property.
upvalues: 1 = table with set properties
initial stack: self (userdata), key, value
*/
static int thunk_newindex (lua_State* L) {
try {
T* obj = base_type::check(L, 1); // get 'self', or if you prefer, 'this'
// look if there is a setter for 'key'
lua_pushvalue(L, 2); // stack: userdata, key, value, key
lua_rawget(L, lua_upvalueindex(1));
if(!lua_isnil(L, -1)) {
// stack: userdata, key, value, setter
RegType* p = static_cast<RegType*>(lua_touserdata(L, -1));
lua_pop(L, 1); // stack: userdata, key, value
return (obj->*(p->mfunc))(L); // call member function
}
else {
// there is no setter. If there is a getter, then this property is read only.
// stack: userdata, key, value, nil
lua_pop(L, 1); // stack: userdata, key, value
lua_pushvalue(L, 2); // stack: userdata, key, value, key
lua_rawget(L, lua_upvalueindex(2)); // stack: userdata, key, value, getter?
if(!lua_isnil(L, -1)) {
lua_pop(L, 1);
return error(L, "trying to write to read only property '%s'", lua_tostring(L, 2));
}
// sets 'value' in the environment
lua_pop(L, 1); // stack: userdata, key, value
lua_getfenv(L, 1); // stack: userdata, key, value, userdata_env
lua_replace(L, 1); // stack: userdata_env, key, value
lua_rawset(L, 1);
}
return 0;
}
catch(std::exception& e) {
lua_pushstring(L, e.what());
}
return lua_error(L);
}
private:
static int RegisterLua (lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE); // must pass a table
//const char* parentClassName = luaL_optstring(L, 2, NULL);
bool isCreatableByLua = lua_toboolean(L, 3) != 0;
int whereToRegister = 1;
lua_newtable(L);
int methods = lua_gettop(L);
base_type::newmetatable(L, T::className);
int metatable = lua_gettop(L);
// store method table in globals so that scripts can add functions written in Lua.
lua_pushvalue(L, methods);
base_type::set(L, whereToRegister, T::className);
// make getmetatable return the methods table
lua_pushvalue(L, methods);
lua_setfield(L, metatable, "__metatable");
// lunar mio
lua_newtable(L); // getters, "__index"
int getters_index = lua_gettop(L);
lua_pushliteral(L, "__index"); // getters, "__index"
lua_pushvalue(L, getters_index); // getters, "__index", getters
for(const RegType* l = T::getters; l->name; l++) {
lua_pushstring(L, l->name); // getters, "__index", getters, name
lua_pushlightuserdata(L, (void*)l); // getters, "__index", getters, name, property implementation
lua_settable(L, getters_index); // getters, "__index", getters
}
lua_pushvalue(L, methods); // getters, "__index", getters, methods
lua_pushcclosure(L, T::thunk_index, 2); // getters, "__index", thunk
lua_settable(L, metatable); // getters
lua_pushliteral(L, "__newindex"); // getters, "__newindex"
lua_newtable(L); // getters, "__newindex", setters
int newindex = lua_gettop(L);
for (const RegType* setter = T::setters; setter->name; setter++) {
lua_pushstring(L, setter->name); // getters, "__newindex", setters, name
lua_pushlightuserdata(L, (void*)(setter)); // getters, "__newindex", setters, name, property implementation
lua_settable(L, newindex); // getters, "__newindex", setters
}
lua_pushvalue(L, getters_index); // getters, "__newindex", setters, getters
lua_pushcclosure(L, T::thunk_newindex, 2); // getters, "__newindex", thunk
lua_settable(L, metatable); // getters
lua_pop(L, 1); // remove the getters table
lua_pushcfunction(L, T::tostring_T);
base_type::set(L, metatable, "__tostring");
lua_pushcfunction(L, T::gc_T);
base_type::set(L, metatable, "__gc");
lua_pushstring(L, T::get_full_class_name_T());
base_type::set(L, metatable, "__name");
if(isCreatableByLua) {
// Make Classname() and Classname:new() construct an instance of this class
lua_newtable(L); // mt for method table
lua_pushcfunction(L, T::new_T);
lua_pushvalue(L, -1); // dup new_T function
base_type::set(L, methods, "new"); // add new_T to method table
base_type::set(L, -3, "__call"); // mt.__call = new_T
lua_setmetatable(L, methods);
}
else {
// Both Make Classname() and Classname:new() will issue an error
lua_newtable(L); // mt for method table
lua_pushcfunction(L, base_type::forbidden_new_T);
lua_pushvalue(L, -1); // dup new_T function
base_type::set(L, methods, "new"); // add new_T to method table
base_type::set(L, -3, "__call"); // mt.__call = new_T
lua_setmetatable(L, methods);
}
// fill method table with methods from class T
for (const RegType* method = T::methods; method->name; method++) {
lua_pushstring(L, method->name);
lua_pushlightuserdata(L, (void*)method);
lua_pushcclosure(L, base_type::thunk_methods, 1);
lua_settable(L, methods);
}
if(isCreatableByLua && is_disposable) {
lua_pushcfunction(L, T::dispose_T);
base_type::set(L, methods, "dispose");
}
lua_pop(L, 2); // drop metatable and method table
return 0;
}
public:
void PostConstruct(lua_State* L) {};
};
} // end of the namespace
#endif